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  • av Alex Kurowski
    147,-

    Goodman Games presents Against the Thieves Guild, an adventure for 2nd-level characters. The heroes must retrieve a magical lockbox secured in a vault secluded in a trap-laden dungeon. Sounds like a simple heist? But soon, the characters are embroiled in a centuries-old rivalry between master thieves. Assuming they survive the deathtraps, they still must deduce the secret of the enchanted lockbox! Against the Thieves Guild is an all-new 32-page softcover adventure, fully compatible with Dungeon Crawl Classics RPG. This adventure features numerous traps pulled from OAR #8 Grimtooth's Old School Traps, plus several new traps. That book is not required to use this adventure, which can be easily dropped into your own campaign setting.

  • av Alex Kurowski
    147,-

    Goodman Games presents Fifth Edition Fantasy #26, Against the Thieves Guild, an adventure for 4th-level characters. The heroes must retrieve a magical lockbox secured in a vault secluded in a trap-laden dungeon. Sounds like a simple heist? But soon, the characters are embroiled in a centuries-old rivalry between master thieves. Assuming they survive the deathtraps, they still must deduce the secret of the enchanted lockbox! Against the Thieves Guild is an all-new 32-page softcover adventure, fully compatible with the fifth edition of the world's first fantasy role-playing game. This adventure features numerous traps pulled from OAR #8 Grimtooth's Old School Traps, plus several new traps. That book is not required to use this adventure, which can be easily dropped into your own campaign setting.

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