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Seventeen years after the original Cardcaptor Sakura manga ended, CLAMP returns with more magical clow card adventures! Familiar, Yet Strange After disappearing from the stage in the middle of the Alice in Clockland school play, Sakura finds herself lost in a world of queens, cats, and curiosities. Every step she takes through this place where no one and nothing is who or what they seem leads her closer to the truth, and to the end of the story...
The ghosts, spirits, zombies, and gods return in this brand-new sequel to the classic shonen adventure manga SHAMAN KING! REACHING BOILING POINT After bringing out his demons and dying by the riverbank, Hana Asakura lands in the Great Spirit, and comes face-to-face with his uncle Hao, the reigning Shaman King. Generations collide as Hana battles his father, Yoh, at the same age as himself. Meanwhile on Earth, trouble's brewing at Funbari Hot Springs. As Alumi prepares an all-star team to fight in the Flower of Maize, a girl who calls herself Black Maiden appears. How will Tao Men, Gakko Ibuki, and gang handle this crisis?
With creative direction and world-building by the inimitable Yoko Taro, the mind behind the NieR and Drakengard universes, comes...SINoALICE, a gorgeous and gory mobile RPG that blurs the line between dreams and reality, fairy tales and fact!And now you can read the manga adaptation of the popular game!The fated showdown between fairy-tale heroines produces far-reaching consequences as all of Tokyo is embroiled in a merciless slaughterfest! Who will be left standing when the situation spirals out of control?Doubts creep into Alice’s mind after Cinderella fills her in on the true rules of the Deathmatch Game. Meanwhile, Red Riding Hood’s insatiable desire to "play" has transformed her into something inhuman. Does anyone stand a chance of quelling her monstrous rampage?
This thrilling sci-fi/fantasy series welcomes you to Japan, a top-ten destination for extraterrestrials looking for refuge, relaxation, a good time, or just to raise a little hell!Join one unsuspecting Tokyoite as he discovers that intergalactic tourist relations can prove to be a lot more dangerous than they seem!Our intrepid hero-in-training, Akira Gunji, and his somewhat terrifying boss, Reiji Amamiya, drop in on a black market auction that deals in the illegal trade of extraterrestrial creatures. When Akira suffers a near-lethal attack by one of the aliens, Amamiya inscrutably leaves him for dead! Surely the calculating AMO head has some plan in mind...but that falls by the wayside when Amamiya catches a glimpse of what’s inside the alien creature. Whatever it is succeeds in igniting his fury and triggering painful memories...At long last, the spotlight of truth falls on the mysterious past that Amamiya and Akira’s father share!
In this manga adaptation of the popular light novel series, the world's strongest sage will stop at nothing to get stronger...not even reincarnation!ONE BOY WILL STOP AT NOTHING TO BE THE WORLD’S STRONGEST…NOT EVEN PERFORMING IN PUBLIC!Matthias makes a shocking discovery while investigating the imperial waterworks. Grevil, a wise king from ancient times—and an old friend of Matty’s—is somehow alive and working with demons! Grevil gives Matthias and his party three months to prepare for a battle to decide the fate of humanity. After extensive training in a dungeon, Matthias and his party decide to confront Grevil, who greets them with a grand public spectacle?!
eJunky is a genre-bending sci-fi noir graphic novel set in a dystopian future where society has been reshaped by technology. Written by Nicholas Tana and illustrated by Kyle Faehnrich, eJunky is published by Scout Comics. In the year 2055, technology has transformed the human experience, using Nerve Reading Devices (N.R.D.s) to share dreams and Emo-Regs to filter and regulate emotions, leading pain and suffering to become commodities in a world that has made them virtually illegal. Despite the danger, a growing group of addicts, called eJunkies, continue to seek every kind of human experience by using drugs containing other people’s memories, including painful ones, in the form of an alternative drug (ALT) known as Torch. When Hector Holmes, a disgraced investigator and eJunky, nearly overdoses on Torch, his previous partner from the Alternative Reality Investigation Squad (A.R.I.S.) requests his help to stop The Guardians of Pain—a terrorist group distributing Torch to "wake" people to a painful and buried past in an effort to start a revolution. Hector enlists Astra, a dream celebrity whose television channel is hacked by the Guardians to promote their revolutionary message. Astra’s celebrity status gives Hector access to every level of society, helping him get close to the cult group’s leader, a mysterious figure known as X. With Astra’s help, Hector scours the city and his own mind in pursuit of the Guardians, hoping to find some clues in the memory experiences they sell on the black market. But dosing these experiences comes with a price, and after several doses of Torch Hector’s reality blurs, pulling people from his life into his Torch-induced visions. As Hector’s mind unravels, he must confront a forgotten and painful past to stop a horrific future.
Saddies, a collection of single-panel cartoons, was the first book by writer, translator, and essayist David Stromberg. Funded by a public arts grant from the UCLA Student Union, while still an undergraduate in applied math, Saddies was published in October 2000 as an art book designed by fellow UCLA student Jancy Liu. Inspired by the cartoons of James Thurber and the art pocketbooks of Ed Ruscha, Saddies brought together the literary tone of the 1920s and 1930s with the conceptualism of the 1960s and 1970s, placing added focus on the poetics of image and text. It was sold at independent book shops, museum stores, art fairs, and on the streets of Los Angeles and New York. Armed with cash from the sales of his first book, David Stromberg again teamed up with Jancy Liu to design Confusies, published in October 2002. As a follow-up to the first collection, Confusies placed greater emphasis on the thematic layers of the cartoons. It also introduced increasingly intricate drawings inspired by the literary cartoonist Edward Gorey. Whereas Saddies was printed with a laser-based printing machine, Confusies was produced using standard offset printing, creating a richer image on the page. Building on the success of the first book, Confusies quickly found its audience. In 2003, David Stromberg produced a third volume, Desperaddies, this time taking on the design of the book. Appropriating elements from the Paris-based Olympia Press, Stromberg created a cartoon book that would pass for a pocketbook novel, structuring the table of contents as a literary narrative. While each drawing worked independently, the collection as a whole laid out a thematic story of young love, alienation, childhood trauma, and the need for comic relief. It was the last art book Stromberg created using a pocketbook format. About the Author: David Stromberg is a writer, translator, and scholar whose work has appeared in The American Scholar, Smart Set, and Los Angeles Review of Books, among other publications. His recent books include Old Truths and New Clichés, an edited collection of Isaac Bashevis Singer's essays, and a speculative nonfiction novella, A Short Inquiry into the End of the World. His new essay, "The Eternal Hope of the Wandering Jew," appears in The Hedgehog Review. See more at www.davidstromberg.com.
In this action-packed and hilarious second graphic novel in the Mighty Marvel Team-Up series, Spider-Man is sent to the Quantum Zone with the Fantastic Four!
Love and Rockets meets Russian Doll in this all-new graphic novel about an underground punk band caught in a loop of an eternally repeating tour-fromNational Book Award-winning cartoonist Nate Powell
Zoologist Aggie moves to the city to start a new chapter in her life. When she meets Dorian, single dad and mortician,she doesn't hesitate to give her heart away even if it is secondhand. This novella is a slightly dark contemporaryfiction perfect for nerds, solid fives and those of us who stay spooky all year because you do not have tobe cute for a meet cute.
"Shark and Bot have proven that together, best friends can handle anything. They made peace on the playground! They braved sleepaway camp! But nothing prepared this duo for what they find in the hallways of school: They're sweet... Sometimes sticky... And the sugar level is no joke.... ...Zombie donuts?!!!"--
Dirtball Funnies is an underground classic from the Bronze Age. Fighting Father Bob tries to infiltrate a hippie commune, check out Ripple's "Believe It Or Cram It", find out the secrets of marijuana, get your hokey horoscope, take a look into the future, and how cartoon animals recover from being a doper. Spoofs, satire, and high times!
Monsterscope puts panorama to shame with some of the best from numerous monster mags, including Fantastic Monsters of the Films, Horror Monsters, and Mad Monsters! Featuring an interview with Bob Burns(Tracy of the ORIGINAL Ghostbusters!), looks at classic movie serials like Flash Gordon and Blackhawk, a Monsters' Travelogue to the Moon, make magic with the Mad Mummy, review robots in movie reels, attend the Black Zoo afterparty, and thumb through the very first Frankenstein comic! Mirthful monster madness from the Silver Age!
Legendary comic artist L.B. Cole created the "original" funny animal character of Mertie Mouse! A resident of Toytown, Mertie is on his way to a date, when he finds out the town is being invaded by potato bugs. He teams up with the bat-themed superhero, Bertie Bat, then becomes mayor, and confronts the sinister Storm King. A full color comic book Golden Age adventure!
The Great Society has several world leaders from the 1960s. Super LBJ is missing, with the dynamic duo of Bobman and Teddy seeking to fill the power void. So, the other members of the Group Resigned to End All Threats(GREAT)disperse to find their leader. Captain Marvelous, Phantasm, Wonderbird, Colonel America, Shadower, and Along Ranger must tangle with Gaullefinger, Fu Man Lai, and Dr. Nyet in their efforts to cover up the Vietnam War. Make society "great" again, just like in this freedom fighting farce! A full-color underground political comic book.
The Prestigious Presto Kid was a masked magician in the Old West! Jeff Grant was a blacksmith who learned from a travelling chemist that also dabbled in stage magic. Taking what he knew, Jeff used his tricks instead of guns to bring rustlers, robbers, and roughhousers to justice as The Presto Kid! Sleight of hand, great escapes, and cliffhanger thrills in this wild western superhero comic! The entire cowboy conjurer comics run, and in color!
Serious Comics is an underground British import from the 70s. This has Swedish sweeties, frantic family affairs, bumbling bumblebees, and hipster hippies. Fantastic fun from across the pond!
Trashman Begins is the origin of the Bronze Age superhero. Created by Spain Rodriguez, the cyberpunk character appeared in several underground comic books. In a dystopian future, former mechanic Harry Barnes is given powers by the Sixth International rebel militia to fight back against the tyrannical fascists ruling the country. With his new powers of super-strength and shapeshifting, Trashman is aware that the world he lives in is really a comic book!
Wow, It's Mary Marvel! The original magical girl of comics says "Shazam" to become the world's mightiest girl. Captain Marvel's twin sister flies into adventure as she takes on fake ghosts, bird people, greedy goons, sneaky spies, and the cunning Mr. Question. All this and a team-up with fellow teen superhero sidekick Pinky, all in glorious color from the pages of Wow Comics in the Golden Age!
Named a Notable Scholarly Publication of 2015 by the Comics Studies SocietyContributions by Georgiana Banita, Lan Dong, Ann D'Orazio, Kevin C. Dunn, Alexander Dunst, Jared Gardner, Edward C. Holland, Isabel Macdonald, Brigid Maher, Ben Owen, Rebecca Scherr, Maureen Shay, Marc Singer, Richard Todd Stafford, and oyvind VagnesThe Comics of Joe Sacco addresses the range of his award-winning work, from his early comics stories as well as his groundbreaking journalism Palestine (1993) and Safe Area to Gorazde (2000), to Footnotes in Gaza (2009) and his most recent book The Great War (2013), a graphic history of World War I.First in the series, Critical Approaches to Comics Artists, this edited volume explores Sacco's comics journalism and features established and emerging scholars from comics studies, cultural studies, geography, literary studies, political science, and communication studies. Sacco's work has already found a place in some of the foundational scholarship in comics studies, and this book solidifies his role as one of the most important comics artists today.Sections focus on how Sacco's comics journalism critiques and employs the standard of objectivity in mainstream reporting, what aesthetic principles and approaches to lived experience can be found in his comics, how Sacco employs the space of the comics page to map history and war, and the ways that his comics function in the classroom and as human rights activism. The Comics of Joe Sacco offers definitive, exciting approaches to some of the most important--and necessary--comics today, by one of the most acclaimed journalist-artists of our time.
On his way home from school Les, a fifth-grader, drops in a computer club, attracted by the advertisement of a new virtual station and a new game. Les agrees to test-play the game and plunges into a series of breathtaking adventures. He encounters Nightingale the Villain and pirates, witnesses the theft of the Magic Crystal by Gorgon, is taken captive by Indians, and escapes in an air balloon thanks to a new player character. When Les comes home his parents do not recognize him. They take him for an old impostor. Dazed and confused, Les runs away. In a shop window he sees his reflection - an old gray-haired man. Now the boy has to understand what happened to him and find a way to return to his age. Les returns to the computer club in search of answers and finds out that Evil Sorcerers designed the game for stealing players' actual time of life. In the middle of the game Les gets acquainted with several other boys and girls who play as his opponents and experience the same problem: like him, they suddenly became old and got trapped in the game. The common problem and new adventures unite the players and they manage to thwart the Evil Sorcerers' insidious plot.
The plot takes place in the 9th century, on the territory of the Eastern Slavs - Ladoga.The Slavs refuse to pay tribute to the Varangians and drive them across the sea. In the battle, the heir of the Ladoga knyaz Gostomysl dies. Heartbroken Gostomysl has a prophetic dream.The Magi interpret the dream, speaking of Rurik, the grandson of Gostomysl from his daughter Umila, who lives on the coast of the Baltic Sea. He should be called upon to replace Gostomysl. By this time, Rurik had already become known to the entire Baltic coast as a Varangian warrior, avenging his murdered father and captured lands. Rurik willingly accepts the offer of the Slavs to lead their tribes in the hope of creating a strong army to return the selected ancestral lands in the Baltic. Next to Rurik is his friend Oleg, who is in love with Rurik's wife and is secretly involved in a political conspiracy by the Norwegian king.Political intrigues, religious influences and tribal relations change Rurik's plans.Rurik's son Igor becomes the Knyaz of Kyiv
"Welcome to a world of occult, espionage, demonic, conspiracy, perverted, time-travel, fetish, technocratic, tragicomedy." The UNAK Heresies, a strange tale of secret agents, ancient horrors, weird perversions and lashings of lashings. Join Special Agent Chastiy N. Powers & Dr. Sosuemi as they try to unravel the macabre machinations of Baba Yolo and the enigmatic Engram-7. This graphic novel is the first book in the five part story.
A GOD INTERVENES! Sano has his final showdown to end the chaos but fears himself further once he learns to what lengths Arodihs will go to achieve victor
Our hero Stud has finally reached the Jungle King and begins a long arduous battle against King Elefante. Will he stand a chance against him? Or will Stud need the help of his new ally Brymm?
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