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Connie has finally solved the mystery of Lily Orlamunde's key and discovered the true meaning of "the Holy Grail of Eris"-a military operation devised by Faris, their neighboring allied nation, to invade Adelbide. Now, the story rewinds to the past, allowing a glimpse into the life of the woman who left the cryptic message. From Lily's meeting with Scarlett, to her childhood with Crown Prince Enrique, to Scarlett's execution...just what did she come to discover? And what drove her to commit suicide?
In the brief moments after his psychic battle with the black-haired beauty who wears traditional Japanese clothes, a trash-rummaging magical girl shows up and the next-door middle schooler's yandere tendencies get worse-such peculiar girls are steadily gathering around Sasaki...! Why is all this happening when he just wants to learn to teleport to work and feed his bird good food...?!
Wedding bells are ringing! Navier and Heinrey's big day is swiftly approaching, and with it comes dignitaries from near and far. A jealous Duke Kaufman, a rage-addled Rashta, a desperate Sovieshu-the lines of friend and foe start to blur, and if Heinrey isn't careful, he may just fall victim to a devious revenge plot...But more than that, the joyous occasion means the couple will have their first night together! For all his reputation as a playboy, though, Heinrey has -never been with anyone intimately, so it will be up to Navier to take the reins...!
A handsome prince declaring his undying love for you at a grand ball-it's what every girl dreams of...but not Melissa Foddebrat! She knows that behind his charming smile, Ian is an insufferable, womanizing manchild. She is desperately searching for a way to dump him before he publicly announces their marriage. That's when she spots a mysterious beggar collapsed on the street, and a devilish plot begins to take shape...
His revenge complete, Gongja is finally ready to take on the Tower! Not only is he unkillable, but he keeps racking up skills with each death by monster. Add in the Blade Emperor's guidance and he quickly reaches the tenth floor, which has yet to be conquered in this timeline-the perfect test to check how much stronger he is now. Will Gongja successfully become the first person to conquer the tenth floor and rewrite history?
The Earl Steim's daughter, Irene is quite smitten with Grid following his recent heroics, and he's first in line for her hand in marriage! He finally has a chance to gain what he's been searching for all his life-love...and more importantly, the sweet tax money from becoming the lord of Winston! Before he can tie the knot, however, Grid has to take care of some unfinished business, like recovering his Legendary-Class shield that was stolen...but is he ready to take on an entire religion to get it back?
The shadow of war has passed, and peace returns to the land, but Blondina and Amon find themselves on another battlefield-the struggle of raising two boys! Not a day goes by without the mischievous twins cooking up some kind of trouble...and Blondina wouldn't have it any other way. Her story may be over, but as long as her beloved kitty cat is by her side, every day is an adventure!
My search for the origins of the whale culture has now taken me from the first findings on the East coast of Greenland across the Arctic Ocean and down the Bering Sea to the Aleutian Islands. Here I have found evidence that they originated in the Pacific, which brings us to Japan and the Yonaguni monument. Here it becomes evident that the Whale culture originated from hunter-gatherers, on the Eurasian Mammoth step, who have begun to hunt seals and whales in the Sea of Japan and have then crossed over to Japan from where their culture has adapted to the rich hunting waters of the Pacific during the ice age. The abundance of hunting game has led them to be very successful in the Pacific and to have the resources to develop their unique culture, where they lived on and hunted from the ice cover on the Ocean. On the journey from Japan across the Pacific we find evidence on Hawaii that causes us to take a detour to Kiritimati.There we find evidence that very specific ocean currents during the ice age created a continent of ice in the pacific during the ice age with very rich waters both to the north and south of this ice continent on which the whale culture established a civilization that must have been the real lost continent of Mu. From this continent the whale culture of Mu could cover the entire pacific in their airships based on whale skin and bone. In our continued search we come to Tahiti and New Caledonia to find the source of the specific conditions in the ocean currents that led to the formation of the ice continent of Mu and how these conditions started to collapse and led to the decline of the Whale culture in the Pacific. We thus end up following the whale culture to New Zealand, where it tries to adapt to the missing sea ice and follows the ice south towards the Antarctic before disappearing.
Kan meningen med et menneskes liv forandres etter dets død?I Blindernveien 4 møter vi Agnes og Bernard, som vi først møtte i Bernard banker på, som blir kjærester sent i livet. Man kunne nesten sagt at det er enkelt for Bernard: det siste han gjorde var å elske Agnes. Hans følelser rakk ikke å bli utfordret av tidens utrettelige gang. Med Agnes er det annerledes. Hun må bære alt de var enda en stund.Blindernveien 4 er en roman om fortid og ettertid. Om hvordan man kan beskytte og ivareta et menneske som ikke lenger lever. Den handler om kjærlighet og overlevelse, og om hvilke måter vi bærer med oss det tapte på.]]>
Across countries and decades, The Wanderers weaves a captivating tapestry of human lives, exploring the enduring—and sometimes contradictory—duties of blood and country. Ruru’s father, a South African freedom fighter, was exiled to Tanzania before she was born, leaving Ruru and her mother to fend for themselves in the township they called home. So when a fatal bus accident claims her mother’s life, Ruru is adrift. Haunted by her mother’s absence, another loss sits heavy on Ruru’s heart: that of her father, who never returned to the family, or country, he claimed to love. When she learns of his passing, Ruru grieves for the man she never knew, and the answers she would never find. She seeks solace in Tanzania, where she strikes up an unlikely friendship with her father’s widow, a Rwandan refugee named Efuoa. Efuoa gifts Ruru her father’s journals, and as she reads, she begins to piece together the fragments of a complicated life.
A vivid portrayal of the life of Yayoi Kusama - Queen of Polka Dots, creator of infinity - from her unusual childhood to international artistic acclaim.
An ambitious multimedia adaptation of a well-known and much-beloved classic of 17th-century literature, fit for lovers of art, nature, and the philosophy of fishing.
Jeffrey Brown brings his irresistible comic spin to the X-Men, one of the most beloved and popular teams of the Marvel Universe.Welcome to Xavier's School for Gifted Youngsters, where Professor X has his hands full supervising an unruly gaggle of elementary school aged mutants! From the creator of Thor and Loki: Midgard Family Mayhem and the bestselling Darth Vader and Son series, this fun collection sees Wolverine using his claws to roast marshmallows, Nightcrawler playing teleport tag, Danger Room practice hijinks, babysitting duty with the New Mutants, Magneto as a surprise substitute teacher, young Cyclops and Phoenix as sweethearts, Sentinels turned into playground equipment, and much more. Full of warm humor and inside jokes hatched from true fandom, Jeffrey Brown's adorable interpretations of a classic era for the team will delight fans of all ages. 2024 MARVELFOUND FAMILY FUN: Professor X presides over a boarding school full of uniquely-talented young friendshijinks ensue!ICONIC ERA: Jeffrey's take on the characters is based on classic X-Men comics eras, including the Phoenix saga, the Days of Future Past arc, the debut of Kitty Pryde, and more.FEATURING JEFFREY'S PLAYFUL SPIN ON FAVORITE CHARACTERS: Including Cyclops, Storm, Kitty Pryde, Wolverine, Colossus, Nightcrawler, Iceman, Rogue, Phoenix, Professor Xavier, Magneto, Arcade, Juggernaut, the Sentinels, the Brood, Lockheed, Krakoa, the New Mutants, and more. Perfect for: Kids and grown-up Marvel fans alike Families who enjoy sharing funny books School libraries and teacher appreciation gift-giving Fans of Jeffrey Brown's Thor and Loki: Midgard Family Mayhem and his bestselling Darth Vader and Son series
This spin-off of the hit anime Working for God in a Godless World delivers a terrific twist in Isekai style. Can a sister with God-tier strength find her younger brother in a world without religion? The acclaimed anime that is Working for God in a Godless World, on Crunchyroll, begins when Yukito goes missing after the cult they grew up in enacts some strange ritual. Little do they know; it is that same ritual and their same God that sends him to another world. But who thought that the older sister he left behind would follow him into this new world? This spin-off of the anime marks the beginning of her adventure that intertwines with her brother's battle. Chiyomaru Urabe has cheat-level super strength, taken from the powers of the God Mitama. She hopes that these powers will be enough to find her missing brother in a world without religion. As she explores the intriguing, yet faithless, land created by Shinya Murata, will super strength be enough to uncover the heavy truth and reach her long-lost brother?
An irreverent, darkly funny, feminist spin on the legend of King Arthur focusing on his runaway daughter, Ysabelle. Perfect for fans of Disenchantment. King Arthur, Britain's most legendary hero, is now an old drunkard who spends his days slouched on his throne. He owes his former glory to the magic sword Excalibur, which the wizard Merlin forged for him in order to slay the hordes of demons who came to invade the kingdom of Pendragon. That incredible weapon now collects dust-and suffers from a bad case of boredom. Meanwhile, Arthur's daughter, Princess Ysabelle, is wondering how to flee the marriage her father has arranged with the vile Baron Cumber. Desperate for something different and better, Ysabelle and her father's sword join hands and set off on a quest to change their fates. But although Ysabelle is brave, she's never ventured outside before-and the real world is much harsher than life within the palace walls. In order to survive and accomplish her quest, she must rely on Excalibur, as her father did before her. But Excalibur's intentions may not be as noble as they seem . . .
When a young witch apprentice loses her home and mentor to witch hunts, can she awaken her druid-like powers and flee to safety? Humankind and nature are at odds in this epic Ghibli-esque fantasy manga, perfect for fans of Princess Mononoke, Nausicaä, and Witch Hat Atelier!In a world devastated by humankind and forsaken by plants and animals, only witches have the power to communicate with nature. A long time ago, plants and animals lived in harmony . . . until mankind came to power and, unable to coexist with nature, destroyed and exploited both flora and fauna without a second thought. Now the world has become a barren wasteland. But witches have the power to speak to nature. Blamed for the extinction of plant life, and feared by humanity for their powers, they hide away from the rest of humanity in secret lairs bursting with greenery. Pilly, a young, witch-apprentice, has set out on a journey accompanied by the wolf Oak. Following the voice of amurd spirits, they have discovered a hidden alcove of witches in the mountains. Unfortunately, its residents know nothing about Eden-their promised destination. As they prepare to hit the road again, a little girl wants to follow them to look for her missing daddy. However, when she learns the terrible truth-that her father is already dead-her frenzied power manifests! That's when Oak hears footsteps in the distance. Witch-hunting soldiers are heading straight for the refuge. Pilly rushes out with the intent to be bait, giving everyone time to escape, but will she manage to come out unscathed? Or will she be captured and sentenced to death as a witch?Eden of Witches is a magical and lushly illustrated coming-of-age story perfect for fans of Princess Mononoke, Nausicaä, and Witch Hat Atelier, brought expertly to life by rising star manga artist Yumeji. It will sweep readers away into a fairytale where witches and their familiars are the last keepers of the natural world.
The 4,000-year history of the city of Jerusalem unfolds in an exceptional graphic narrative that touches on the birth of Islam, Christianity, and Judaism, as well as famous conquerors and mighty empires, and more Four thousand years ago, Jerusalem was a small, isolated village perched on a ridge line between the Mediterranean and the desert. Today it is a bustling metropolis with almost one million inhabitants, attracting visitors from all over the world. The story of Jerusalem is in many ways the story of the development of Western civilization-religions were born on its streets, famous conquerors laid siege to it, and great empires clashed over it. Considered the cradle of Judaism, Christianity, and Islam-the three major monotheistic religions-and a spiritual capital for more than half of humanity. Tracing its history gives us a unique perspective into the histories of these different religious identities. In this 256-page graphic novel, written by renowned historian Vincent Lemire and illustrated by cartoonist and animator Christophe Gaultier, readers will meet Abraham, King Herod, Empress Helena (the mother of Constantine I), Queen Melisende of Jerusalem, Saladin, Sulayman ibn Abd al-Malik ibn Marwan, General Edmund Allenby, Palestinian nationalist Abd al-Qadir al-Husayni, former Mayor Teddy Kollek, and many other famous people who have helped build the story of Jerusalem. But it takes many hands to make a city, and the history of the city is the history of the residents who lead lives both great and small within its walls. As Lemire and Gaultier guide us through the lives of Jerusalem's most famous residents, so too do they introduce us to the people, priests, craftsmen, architects, and residents who have built the history of Jerusalem over the last five millennia.
A playful examination of the way we think (and overthink) by cartoonist Grant Snider, creator of Incidental Comics, which appear regularly in the New York Times Book ReviewThinking About Thinking-the latest sly and charming collection of one- and two-page haiku-like comics from cartoonist Grant Snider-explores our inner life, using colorful illustrations and clever visual metaphors to depict the spectrum of our emotions. Facing self-doubt? Overcoming fears? Grappling with indecision? Snider doesn't present solutions to these challenges, but he does inspire and encourage, offering thoughtful reassurance and a unique, humorous perspective that's characteristic of his work-an approach that resonates with millions of readers all over the world. Emotions can be tricky to navigate. We overthink. We second-guess. And we can't get out of our own way. The reality is, it's impossible for any of us to understand our complicated feelings fully. But fear not, because you've come to the right place.
An innovative, award-winning graphic novel that uses the visual language of infographics to tell the story of Simon-an average teenager whose brush with a fortune teller sends him on a surreal adventureThe Color of Things is an internationally acclaimed, groundbreaking graphic novel that tells its story from a bird's-eye view. Characters are depicted as colored circles in a graphic and strikingly designed visual approach reminiscent of Chris Ware's. Readers are forced to actively engage with the story as its relatively simple setup unfolds into a shocking and surreal adventure. Thrilling, funny, fresh, and surprising, The Color of Things is a one-of-a-kind graphic novel that is impossible to put down. Simon is an unpopular and awkward 14-year-old boy. Overweight, eager to please, and well-meaning, no matter how hard he tries, his lot in life is to be bullied by the neighborhood children and neglected by his absentminded parents. But one day everything changes for Simon when he does a favor for a fortune teller who rewards him by telling him the name of the winning horse at the Royal Ascot. Simon becomes an overnight millionaire when he bets his father's life savings on the winning horse. But as he returns home, he discovers that his mother is in a coma and his father has disappeared. Simon can't collect his winnings without finding his father, and he can't help his mother until he solves the mystery of her sudden condition. With time running out, can Simon change his fortune?
Batcat is back and cooking up something extra special in the new graphic novel in Meggie Ramm's hilarious early reader series There's something delicious in the air on Spooky Isle . . . it's the scent of fall! The changing of seasons means Spooky Isle transforms into an autumnal wonderland-the tree leaves and the skull on Mount Marrow change colors, the air gets crisper, and, best of all, the Night Festival arrives! Celebrating food, friends, found family, and festivities, everyone is excited for the next full moon. And this year, Al will enter the cooking contest! But Al doesn't know what to cook . . . and he really, really wants to win! Together, Batcat and Al search for the perfect recipe and learn that sometimes winning doesn't always mean coming in first place. Filled with pun-derful, spooky (but not too spooky) humor, Cooking Contest! is perfect for fans of Investigators, the Narwhal and Jelly series, and Abrams' own Astrid and Stella series.
The official behind-the-scenes art book for Marvel's Disney+ animated series X-Men '97The Art X-Men '97 takes fans behind the scenes of Marvel Studios Animations' spiritual sequel to X-Men: The Animated Series. Picking up where the original series left off when it aired its final episode in September 1997, this new series features returning cast members and a revamped but familiar art style. Storyboards, character sketches, vehicle designs, new costumes, stills, animatic frames, cels, and so much more will show every step of the process that the talented team of animators, designers, and storytellers undertook to bring viewers the further adventures of Wolverine, Storm, Bishop, the Beast, Jubilee, Cyclops, and the rest of Marvel's most famous mutants.
Iron Man must team up with Doctor Strange to outsmart an otherworldly force that threatens New York City in this new Mighty Marvel Team-Up series! There's chaos at Avengers Tower! When the communications system goes down at the tower, technical genius and super hero Tony Stark, a.k.a. Iron Man, thinks there will be a quick and easy solution. But when Iron Man learns that the root of the problem is the arrival of the otherworldly creature Gargantos and it's missing children that are loose across New York City, Iron Man quickly finds that he's out of his depth. Luckily for him, mystical expert Doctor Strange arrives to team up with Iron Man and save the day! The two heroes must find the missing gargantots within the hour or Gargantos will return to take its anger out on the city. Can the two heroes gather the mystical toddlers in time?
A raucous celebration of queer joy and magical girl mayhem, Farewell to Babes is the third and final graphic novel in the Grand Slam Romance series In Grand Slam Romance: Farewell to Babes, softball's favorite throuple, Mickey, Astra, and Wolfgang have finally given in to their undeniable attraction: but it is true love or just temporary lust? Wolfgang's ready to go public with the relationship, Mickey's still sorting out their feelings, and Astra has conveniently peaced out on a mysterious eurotrip that she neglected to inform her partners about. Between Berlin and Belle City, magic and havoc follow these lovebirds wherever they go-but in pursuit of love, they're going to swing for the fences. With the supercharged doses of magic and mayhem from creative power-couple Ollie Hicks and Emma Oosterhous, the Grand Slam Romance trilogy comes to a heartfelt and hilarious conclusion!
Inspired by a true story, this graphic novel follows a Jewish immigrant's efforts to help his Japanese neighbors while they're incarcerated during World War II. Winner, Best in Young Adult Non-Fictionfrom the Excellence in Graphic Literature Awards"A powerful book about advocating for friends and neighbors during times of great division." -Kazu Kibuishi, #1 New York Times bestselling author-illustrator of the Amulet series An evocative and beautiful graphic novel revealing the truth of one man's extraordinary efforts, We Are Not Strangers converges two perspectives into a single portrait of a community's struggle with race, responsibility, and what it truly means to be an American. Marco Calvo always knew his grandfather, affectionately called Papoo, was a good man. After all, he was named for him. A first-generation Jewish immigrant, Papoo was hardworking, smart, and caring. When Papoo peacefully passes away, Marco expects the funeral to be simple. But he' caught off guard by something unusual. Among his close family and friends are mourners he doesn't recognize-Japanese American families-and no one is quite sure who they are or why they are at the service. How did these strangers know his grandfather so well? Set in the multicultural Central District of Seattle during World War II and inspired by author Josh Tuininga's family experiences, We Are Not Strangers explores a unique situation of Japanese and Jewish Americans living side by side in a country at war. Following Papoo's perspective, we learn of his life as a Sephardic Jewish immigrant and his friendship with Sam Akiyama, a Japanese man whose life is upended by Executive Order 9066, which authorized the incarceration of nearly all Japanese Americans and residents of Japanese ancestry. Determined to keep Sam's business afloat while he and his family are unjustly imprisoned, he and Papoo create a plan that will change the Akiyama's lives forever. "At its core, a relatable tale of friendship, shared experiences of discrimination, and the power of individuals to make a difference." - The BeatIntroduction by award-winning author Ken Mochizuki Afterword by Devin Naar, author of Jewish Salonica
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