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In this brilliant sequel to The Clockwork Boys, old foes resurface, and Slate and Caliban are forced to deal with the echoes of their past choices.
In the first book of this touching and darkly comic duology, a paladin, a forger, an assassin and a scholar ride out of town on an espionage mission with deadly serious stakes.
The mind-bending original adventures of Doctor Strange, the Sorcerer Supreme, are brought to life for a new era by New York Times-bestselling author James Lovegrove.
Cole works as a head administrator in a factory. The life lived there by all is very far from normal, rather, it is very abnormal. For everyone it is their normal life. Stars do not exist where they stay, nor does the sun, moon, trees, ocean, grass, sand, you name it. All that exists here are holdings where people live and then a huge factory where they all work. Everybody that lives here, works here, that includes children. Cole is desperate to get out of this despite having the best position in the whole company. This company is boarded off by walls, gates and guards. How will Cole escape and who, if anyone will he take? Why leave when you have the best position within the place? On the other side of this holding is the real world as we all know it to be. Will Cole get caught? What is he doing this for?
Destined to be together, forbidden to love, two lost souls fight evil in an everyday world that belongs to the night. A dark romantasy by a New York Times and USA Today bestselling author.Aria Rialta is a girl of two realities. One she was born to. The other she was chosen for. Both are a threat.Every night when Aria falls asleep, she enters the nightmare world of Faydor to fight a war. It's her calling to help destroy the Kruen, who feed sin and chaos to our everyday world of vulnerable humans. It would be a lonely realm in which to do battle if not for Pax, Aria's dangerously irresistible soulmate whose mere touch can kill. It's also a realm that's getting harder to escape.Aria's hallucinations are seeping into her waking world. And the Kruen are coming for her. To help Aria, Pax must do what no one in Faydor has dared to do before--join his soulmate in the light of day. Giving in to their forbidden attraction could be the death of them, but they might not be able to stop themselves as they embark on a cross-country journey to fight the evils hunting them.As their desire grows, so do Aria's untapped powers, and a menacing new force far darker than the Kruen.
Fan-favorite SPAWN and Punisher artist SZYMON KUDRANSKI is back with a second installment in the world where the only limitation is your imagination!Noa Carpenter, a down-on-her-luck paranormal investigator, is called into the world of imagination to help solve a series of strange occurrences involving some of literature and legend's most iconic characters. From creator SZYMON KUDRANSKI, artist of Spawn and Punisher. The bestselling, groundbreaking EPIC series returns! Collects groundbreaking hit series SOMETHING EPIC #8-12.
The future of Xcrawl is in doubt! When influential government forces conspire to bring about the end of Xtreme Dungeon Crawling, it's up to the Xcrawl athletes to save their brand of sports entertainment. Originally run as the Gen Con 2024 tournament, you can now bring this electrifying Xcrawl adventure home. XCC #7 Save Xcrawl! is a 36-page adventure designed for 2nd-level PCs and is intended for use with the Xcrawl Classics RPG core rulebook. It can be played as part of an ongoing XCC campaign or as a tournament adventure where teams of players compete in true Xcrawl style for prizes and fame.
Beggar's Ridge, once a thriving humanoid mining sector, lies abandoned and overrun by mutant rednecks, irradiated monsters, zombies, and nuclear squirrels. Forgotten mines, rumored to house treasures guarded by otherworldly beings summoned through Khaos magic, attract explorers seeking gold, Xeno tech, and Weirdstonez. Discover 37 unique locations, including the Knickerbocker Mystery Mansion and Frankie Fang's Funtime Fiasco barcade, in this expansive hex crawl adventure. On top of the expansive setting, the book also has a full-fledged adventure in it! The Twain Clan has gone and made the wrong person mad and now there is a bounty out for their heads and to put a stop to their illegal Warpshine operation. Grab a Johnny Cab out of Nueva Angeles and head down south to cash that bounty check! But Beware, drinking Warpshine, bottled portal juice from an active stargate, can cause some mega radical mutations! Whether you're a law-abidin' rascal or a rowdy outlaw, Warpshine Runnerz is a hyperdrive wild ride that'll leave ya hollerin' for more.
By Mitra's Bones, Meet Thy Doom! is a 2nd-level Dungeon Crawl Classics adventure that can be played as a stand-alone adventure or used as a means to introduce Jennell Jaquays' famed Dark Tower adventure into any DCC RPG campaign. This is a special variant cover of DCC #105 featuring Jennell Jaquays. Fifty percent of proceeds from this edition will go to the fund to help pay for Jennell's medical bills.
"Madstones" is a new collection including six works of fantasy and science fiction, representing several different constructs - short stories, a stage play, a screenplay, and a prose poem."Rama with the Ax," a short story, opens the collection, pitting a sinister stage magician, his undead assistant, and an alien god-beast from beyond time against a black man with a horn and his blues brothers. Who will win this bizarre battle of the bands?"Doom of the Autochthon" is a fantastic short story, set in another world, another time. If you've ever been inclined to be angry at the sun, this one is for you. Corruption and Empire were never like this before!"Retro Beach Party" is a screenplay. Check out what happens to these otherwise perfectly normal college students when a bale of contraband washes ashore during spring break. And when extraterrestrials crash this shindig, things get really wild. Remember, it all comes from the sixties, kids. This one is a trip in time back to those halcyon days of yore, and a reminder of how hard it is to laugh in these times."Hurdy-Gurdy Rondo" is a play in one act for the theater of the absurd. What do we really know about the past? We may know more as science marches onward. But not everybody sees these things the same way. Can't we all just...get along?"The Eidolon of Clay" is a prose poem with a historical setting, passing fleetingly into the realm of fantasy upon the finding of a forgotten piece of statuary. Times change, cherished ideas change, but the human heart?"The Hilbert Hotel," a short story, closes the collection. In it we learn along with our heroine that there are many infinities and that some are bigger than others, and what it actually takes to change the world. The answer may surprise you!"Madstones" will appeal to readers from eighteen to eighty who like imaginative fiction with wit as well as a sense of wonder. "Madstones" is six zircons in the rough, hair of the dog that bit you for the psyche.
Goodman Games is proud to present DCC Lankhmar #15: The House of Jade and Shadow. An exiled nobleman arrives in Lankhmar bearing a fortune in jewels, spurring the PCs to stage a daring robbery. They soon discover that the noble's estate also harbors a sinister cult with terrible plans for Lankhmar.The House of Jade and Shadow is a 1st-level adventure that mixes both role-playing opportunities with rip-roaring action, just like the classic tales of Fafhrd and the Gray Mouser did. This adventure includes multiple player handouts, pitting their minds as well as their sword-arms against horrific foes to escape the House of Jade and Shadow. This adventure is for use with DCC Lankhmar, but can easily be inserted into any DCC RPG campaign with minor adjustments.
A bare-knuckle, action-driven series, peppered with social commentary and dark humor, Rick Remender’s critically acclaimed indie hit—a must read for fans of Preacher, Tank Girl, The Sandman, and Doctor Strange—now collected in one deluxe hardcover edition.“Redemption, demons, magic spells, hopelessness, friendship and belly shirts. Rick Remender takes a loving, nostalgic look at the coming apocalypse.” —Patton Oswalt “Blends theological questions with fast-paced action and a hefty dose of pop-culture references…The humor weaves itself through a fun adventure that feels a bit like a Pixar movie from the pits of Hell.” —IGN The complete, boundary-pushing, bestselling comic book series Strange Girl—by New York Times bestselling writer/creator Rick Remender (Deadly Class, Black Science, Death or Glory, LOW), alongside powerhouse artists Eric Nguyen (X-Men: First Class), Jerome Opeña (The Avengers, The Punisher, Seven to Eternity), and Peter Bergting (Frankenstein: New World)—is brought back to print in this one deluxe hardcover edition. This magnificent, deluxe hardcover will collect all 19 issues of the series, feature breathtaking new cover artwork by Nguyen, and hit shelves just in time to celebrate its 20 year anniversary. Ten years after the Rapture, a beautiful occultist and her pet demon embark on a road trip to the last open gateway to heaven, in hopes of befriending God and escaping hell on earth. Strange Girl is a story about the bewildering nature of religion, what would happen if the dark future predicted by many came true, and what a good person would endure for not having faith in advance of it.
Swing into Spiderman's web of wisdom and explore inspirational moments, unforgettable characters, and profound life lessons of Marvel Comics.
A critical deep-drive into conceptions of power and society in Terry Pratchett's Discworld novels, this book brings together experts in fantasy literature, political sciences, economics, philosophy, history, and journalism to consider the intricate social tapestry of one of the most intricate worlds in modern fantasy. Surveying the Discworld's institutionalised power structures from government and police to civil services, banks and societies, it explores ideas such as language, translation, humour, crowds, community, justice and coercion in the series' major works. Featuring analyses of novels such as Arms, Equal Rites, Carpe Jugulum, Guards! Guards!, Jingo, Night Watch, Wyrd Sisters and Witches Abroad and many more, this collection illuminates how Pratchett juxtaposed his narratives with contemporary reflections on social constructs. Broken down into parts looking at social power dynamics, building and destroying worlds and the power of language, the book offers a much-needed corrective to the dearth of scholarship on one of fantasy literature's worldbuilding titans.
The world of Akeroth is a tapestry of vibrant landscapes, from the ancient forests of Hyhill to the towering mountains of Star Peaks. Each step you take will unveil new wonders and unveil the secrets that lie within this mesmerizing realm. Choose from one of four Legacies, each granting you unique abilities and strengths. Will you wield a sword with masterful precision, or unleash the powers of nature with a staff? The choice is yours. This mindful journaling RPG is not just a game, but a gateway to a world of limitless possibilities. It is an invitation to unleash your imagination, to weave tales of heroism and daring deeds. Let the cards guide your destiny, as you write your own story in this captivating realm. Whether you embark on this adventure alone or with a group of like-minded adventurers, the world of Hyhill awaits you. So, gather your courage, sharpen your wits, and step into a world where dreams and reality intertwine. Your epic solo RPG adventure begins now.
"The entrance to the Kitchen Arena appears only to those hungry or foolish enough to find it. Perhaps a dusty pantry in a backwater restaurant, or a forgotten refrigerator in the basement of a busy hotel. The door closes behind you--it never opens again. At the bottom of a long set of pristine stairs, Bakto awaits." Bakto's Terrifying Cuisine is the world's premier culinary roleplaying adventure, perfect for a single session of play with starving-level adventurers. Brave challengers scour an immortal demon's dungeon in search of ingredients to create a truly unique culinary dish, in hopes of appeasing Bakto's peculiar tastes--all under the pressure of a ticking clock. Written for The Vanilla Game and compatible with the fantastic roleplaying game of your choice, Bakto's Terrifying Cuisine is the second book in the groundbreaking Spear Witch Adventure Writers' Series.
"Long ago, the Gungish Papacy decided to war with Hell. In their hubris, they were rebuffed, thousands of zealot paladins routed from the infernal planes to be reviled for their smoking wounds and sin-mutated limbs once they returned to the surface. Some weren't lucky enough to leave. One of them clawed his way back to the land of the living, armor soot-black and fused to his not-quite-mortal flesh. The Arch-Vicar 'rewarded' him, relegating him to a tract of cold woods and stark hills in the far reaches of the Empire, to rule over this rambling mess of rooms and halls for evermore." The newest creation from the twisted mind of Micah Anderson. Enter the demesne of a hellish anti-paladin and uncover his plans for world domination. Steal dread tomes full of eldritch knowledge. Destroy a cult dedicated to burrowing through the worlds--or join them! The Black Manse is a gothic horror adventure in the classic style, written for any fantastic roleplaying game of your choosing. Experience a night of unholy terror!
"The Isle is tiny, a mere 40 acres of forbidding rock and low grasses. Seen from the sea, the monastery buildings stand adjacent to the peak of the isle, lit by a fire atop a tower. The monks never let the fire go out. "Cliffs rise above the bitter sea, mauled by waves and weather. Fallen stones jut like Frisian horses, big enough to skewer whales. The abbot knows this, because he has seen it." An adventure for The Vanilla Game or another fantastic or historical roleplaying game of your choosing, by Luke Gearing. Includes the isle itself, the monks that inhabit it and protect its secret, and the large, open-ended dungeon beneath.
The year is 2135. There are no longer individual nations. Five super regions known as the Imperium remain. The president of the American Imperium has discovered a time machine and has set out on an ambitious plot to rule the world by conquering the past.
The fourth installment of Search & Destroy follows Strontium Dog" - mutant bounty hunter Johnny Alpha - as he tracks down some of the most brutal and unforgiving criminals in the galaxy.
In a near-future US city, City Hall is rotten to the core, and the police force is equally on the take. To that end, Spector is created, a robot detective – beyond bribery and untainted by potential malfeasance – charged with rooting out criminal elements.
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