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Within the maze called Lucemia, players continually respawn at the starting point upon death, with no option to leave the game. When it is announced that players around the world are trapped in one of the Gods' games, Fay's team and other skilled apostles form a rescue squad. Things start to look up when they discover a save point but that doesn't solve all their problems. They still have to defeat the last boss to finish the game. However, apparently this labyrinth's last boss-the god who created this game-died of boredom! They worry that escape may be impossible...but then they get a visit from the "Undefeated" God, Oroboros, in human form!
Wedding bells are ringing! Navier and Heinrey's big day is swiftly approaching, and with it comes dignitaries from near and far. A jealous Duke Kaufman, a rage-addled Rashta, a desperate Sovieshu-the lines of friend and foe start to blur, and if Heinrey isn't careful, he may just fall victim to a devious revenge plot...But more than that, the joyous occasion means the couple will have their first night together! For all his reputation as a playboy, though, Heinrey has -never been with anyone intimately, so it will be up to Navier to take the reins...!
A handsome prince declaring his undying love for you at a grand ball-it's what every girl dreams of...but not Melissa Foddebrat! She knows that behind his charming smile, Ian is an insufferable, womanizing manchild. She is desperately searching for a way to dump him before he publicly announces their marriage. That's when she spots a mysterious beggar collapsed on the street, and a devilish plot begins to take shape...
His revenge complete, Gongja is finally ready to take on the Tower! Not only is he unkillable, but he keeps racking up skills with each death by monster. Add in the Blade Emperor's guidance and he quickly reaches the tenth floor, which has yet to be conquered in this timeline-the perfect test to check how much stronger he is now. Will Gongja successfully become the first person to conquer the tenth floor and rewrite history?
The Earl Steim's daughter, Irene is quite smitten with Grid following his recent heroics, and he's first in line for her hand in marriage! He finally has a chance to gain what he's been searching for all his life-love...and more importantly, the sweet tax money from becoming the lord of Winston! Before he can tie the knot, however, Grid has to take care of some unfinished business, like recovering his Legendary-Class shield that was stolen...but is he ready to take on an entire religion to get it back?
The shadow of war has passed, and peace returns to the land, but Blondina and Amon find themselves on another battlefield-the struggle of raising two boys! Not a day goes by without the mischievous twins cooking up some kind of trouble...and Blondina wouldn't have it any other way. Her story may be over, but as long as her beloved kitty cat is by her side, every day is an adventure!
The official magazine of the Star Wars saga presents an amazing collection of exclusive illustrated Star Wars: The High Republic short stories, written by The New York Times' best-selling authors Charles Soule, Justina Ireland, and Cavan Scott and including concept art illustration and original art by Louie De Martinis. Now in a special digest edition! EXPERIENCE THE GALAXY CENTURIES BEFORE THE STRUGGLE OF THE REBEL ALLIANCE AGAINST THE GALACTIC EMPIRE! A compendium of stories from the High Republic era, collected from the pages of Star Wars Insider for the first time! Characters such as Joss and Pikka Adren, Burryaga Agaburry, Avar Kriss, Nib Assek, and Mikkel Sutmani feature in a variety of adventures aboard the Starlight Beacon. Written by The New York Times' best-selling authors Charles Soule, Justina Ireland, and Cavan Scott. Plus in-depth interviews with the story architects behind the bestselling multimedia project. Stories included: Go Together by Charles Soule First Duty by Cavan Scott Hidden Danger by Justina Ireland Past Mistakes by Cavan Scott Shadows Remain by Justina Ireland
The futuristic space adventurer, Red Roxy, reveals exciting exploits and daunting dodges through vast volumes of time and space. Abandoned as a child wandering the deep tunnels of the distant mining planet, Miseria, the extraordinary youngster matures to jealously follow her sister, Veronika Futura, to Earth's past. Searching for fulfillment in a new life, her dormant humanity emerges to fall in love-then is forced to fight villainous space pirates threatening her passionate existence. Doomed to die, or sure to succeed, the cosmos confuses, offering a most remarkable remedy.A daring feat, the journey is fantastic. The audacious firebrand applies her unique lifestyle to hustle Earth's reality, breaking the rules to enact her own. She stacks the odds in her favor like many young neophytes facing challenges to create fruitful futures.
Featuring eight iconic artists who have captivated science-fiction and fantasy fans for decades, Master Sketchbooks will take you on a journey into magical worlds and endlessly creative minds.These are artists that have created legendary concepts, designs, and creatures for hugely popular movies, books, and video games. Each master artist has their own eye-catching chapter, including sketches, development images, and finished pieces alongside written advice, thoughts, and insights into their unique creative process.The artists featured include John Howe, whose paintings grace the covers of many works by J.R.R. Tolkien, and who was one of the chief conceptual designers on Peter Jackson's groundbreaking The Lord of the Rings and The Hobbit trilogies, and Wayne Barlowe, whose otherworldly designs have prowled the big screen in franchises such as Hellboy, Harry Potter, and Avatar. We also have stunning sketches and visual development from Terryl Whitlatch, whose creatures can be seen in the legendary Star Wars films and who is currently a sought-after lecturer and instructor in Creature Design and Animal Drawing.With many more masters to discover inside, Master Sketchbooks is a veritable archive of classic concept art from the most revered artists of a generation.
Let your imagination take wing with Designing Dragons, the must-have guide to bringing mythology's most iconic beast to life.Discover step by step how professional concept artists take inspiration from the rich biology of real animals, using their scientific insights to design believable dragons, drakes, and serpents from myths and legends around the world. The brand-new artwork inside is created primarily with digital art software, such as Procreate, Photoshop, and Clip Studio Paint, with some traditional methods used for the early steps.The in-depth introduction is written jointly by Stephen Oakley, Senior Concept Artist at Naughty Dog and designer of monsters for the award-winning God of War games, and Alexander Ostrowki, whose clients include game studios such as Wizards of the Coast. These two expert artists discuss the history and anatomy of the dragon, the techniques to create the colours and textures of these mighty creatures, and how to turn real-world inspiration into eye-catching fantasy. You will then find thirteen epic design projects to pore over, with professional artists taking a defined dragon from mythology, such as Hydra, Lindworm, Wyvern, and Jaculus, and sharing a step-by-step creative process as they transform it into a brand-new representation.This is the ultimate dragon-design book for artists of any skill level and fantasy fans of all ages.
A compelling and gripping sci-fi novel that crosses genre boundaries but is bound together by a complex relationship between the two main characters Elizabeth Fallon and Isaac Goldman. The novel challenges the perception of human imagination and how humans interpret reality.
In this powerful sequel to Saints of Storm and Sorrow, Lunurin and Alon struggle to unify the archipelago against the returning Codícians, while Inez embraces her power and makes new allies among the ruthless pirates of the South Sea.
The New York Times-bestselling author concludes the desperate and action-packed saga of the refugee from the future, and the one naval space officer who believes her, trying to avert the apocalypse as all forces turn against them.
This spin-off of the hit anime Working for God in a Godless World delivers a terrific twist in Isekai style. Can a sister with God-tier strength find her younger brother in a world without religion? The acclaimed anime that is Working for God in a Godless World, on Crunchyroll, begins when Yukito goes missing after the cult they grew up in enacts some strange ritual. Little do they know; it is that same ritual and their same God that sends him to another world. But who thought that the older sister he left behind would follow him into this new world? This spin-off of the anime marks the beginning of her adventure that intertwines with her brother's battle. Chiyomaru Urabe has cheat-level super strength, taken from the powers of the God Mitama. She hopes that these powers will be enough to find her missing brother in a world without religion. As she explores the intriguing, yet faithless, land created by Shinya Murata, will super strength be enough to uncover the heavy truth and reach her long-lost brother?
'My favourite kind of grand space opera'BEN AARONOVITCHTrapped inside the mysterious Order of Legends, Asha is struggling to become the hero that the hundred worlds need. Her sister is dead, her mother won't wake up, Obi is gone, and Xavior keeps visiting her dreams.Unable to reach through the realm of heroes to summon the weapon that could change everything, she sets off to find the fabled gauntlet of Chasca, and meets new friends and old enemies... As three timelines begin to converge, Asha must decide exactly what she's willing to sacrifice in order to save the universe.The Rule of Chaos is the second instalment in The Order of Legends trilogy, a centuries-spanning adventure unmissable for fans of the spacefaring found family of Becky Chambers, the magical London of V. E. Schwab, and the epic climate-craft of N. K. Jemisin.
This powerful graphic novel adaptation of Octavia E. Butler's groundbreaking dystopian novel stands beside the acclaimed previous graphic novel adaptations, Kindred, a #1 New York Times bestseller, and Parable of the Sower, winner of the Hugo Award Octavia E. Butler's Parable of the Talents: A Graphic Novel Adaptation is the continuation of the travails of Lauren Olamina. Brought to life by Damian Duffy and John Jennings, the creative team behind the #1 New York Times bestseller Kindred: A Graphic Novel Adaptation, Parable of the Talents is told in the voice of Lauren Olamina's daughter, Asha Vere-from whom she has been separated for most of the girl's life-interspersed with sections in the form of Lauren's own journals. Against a background of a war-torn continent under the control of a Christian fundamentalist fascist state, Asha searches for answers about her own past while struggling to reconcile with her mother's legacy-caught between her duty to her chosen family and her calling to lead humankind into a better future among the stars. Octavia E. Butler's bestselling literary science-fiction masterpieces are essential works in feminist, Afrofuturist, and fantasy genres, and this compelling graphic novel adaptation of Parable of the Talents is a major event.
A comprehensive history and analysis of the Soviet illustrated editions of The Lord of the Rings published between 1981 - 1993, this book explores the production and reception of these works against a backdrop of oppressive state censorship, restrictive publishing practices and logistical struggles of translating such long texts. Highlighting the intense creativity, innovation and resourcefulness of illustrators from the USSR, Illustrating The Lord of the Rings in the Soviet Bloc demonstrates how new forms of Tolkienian images reforged Western fantasy artwork, offering new examples of iconographical diversity within late 20th century fantasy visuals. In employing comparative analysis to reconcile the neglected Soviet illustrations with their popular Western equivalents, the book situates both pictorial traditions within the wider cultural and political contexts of the period and reflects upon their relevance to current debates regarding visual heterogeneity in fantasy. Carefully reconstructing the diverse Middle-earth visions of illustrators such as Gyozo Vida, Jerzy Czerniawski, Yassen Panov, Alexander Korotich, Èduard Zarjanskij and Sergei Iukhimov, Illustrating The Lord of the Rings in the Soviet Bloc broadens notions of how Tolkien's work was received beyond Anglo-centric, Western audiences. A vivid record of artistic reception and the permeability of cultural boundaries during the final years of Communist rule, author Joel Merriner offers an art historian's analysis of these illustrations of Tolkien's beloved work and sheds new light on the role of visual art in shaping cultural content.
While Covid-19 focused attention on the hope of finding a techn(olog)ical solution, this book asks: Is there a different kind of hope in what is not within our own means and methods, a hope that breaks us open beyond ourselves into relation with something other and absolute perhaps divine or real beyond our control and comprehension
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