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  • av White John White
    374,-

    One moment Wesley, Kurt and Lisa are poking around in their uncle's attic. The next they have stepped into the magical world of Anthropos, where their help is needed to free a king and defeat powers of evil. Book 3 in John White's Archives of Anthropos.

  • av John White
    374,-

    It was supposed to be a big celebration. John McFarland (uncle to Wesley, Kurt, Lisa and Mary) and his long lost Eleanor were getting married. But a typhoon kept nearly every one of their friends and family from attending the wedding ceremony in Hong Kong. And by the time everyone did arrive for the reception at a downtown hotel, John and Eleanor had disappeared without a trace!While their parents and the Hong Kong authorities set about searching for the missing couple, Mary, Wesley, Kurt and Lisa begin their own investigation. Convinced that John and Eleanor have been transported to the mystical kingdom of Anthropos, the four amateur sleuths hit a dead end. How can they get to Anthropos? And once they get there, how will they know where to look?As Book 5 in John White's Archives of Anthropos unfolds, the sleuths are confronted with an even bigger challenge than finding Uncle John and Eleanor. In Anthropos an evil sorcerer plots the destruction of his eternal enemy--a tiny infant who (if he survives) is destined to become King of Anthropos and conqueror of Lord Lunacy.

  • av John White, Dale Larsen & Sandy Larsen
    374,-

    The king of Anthropos has a baffling illness and is threatened by the Dark Lord who has troubled that mysterious land so many times before. Once again Wesley, Kurt and Lisa are drawn to this strange country by the wondrous Gaal.Unexpectedly, an irritating neighbor, Betty, comes along with them. Despite the problems she causes--and despite being thrown into prison, attacked by a seven-headed ogre and lost in unnatural darkness, the group seeks to follow where Gaal leads. Together they battle Lord Lunacy in a final confrontation that holds the future of Anthropos in the balance.Here is the stirring conclusion to John White's mythical adventure series that has been beloved by tens of thousands.

  • av John White
    374,-

    Anthropos is in danger. So Wesley, Kurt and Lisa are once again magically transported from their home in Winnipeg to help save this threatened land. The Iron Sceptre, the source of King Kardia's power to rule, is in peril. The children, joined by their cousin Mary, are called on to stop Mirmah and her chief sorcerer, Archimago. But to do so, they must travel beneath the Northern Mountains, around Goldcoffin's Palace and into the very heart of Mirmah's kingdom. What awaits is much more than a mere adventure.

  • Spar 12%
    av John White
    265,-

    It was John's birthday. He would be thirteen. And what's more, it was on this day that his grandmother would tell him the mystery of his locket . . . And of his parents.But it was not to be. Before he could find out, he was magically transported to the land of Anthropos where he was startled to be hailed as the Sword Bearer, the slayer of the Goblin Prince.Here, in the imaginative story of the early history of Anthropos, John White captures the excitement and wonder of another world.

  • av John White
    374,-

    Eleanor McFarland and John Wilson join Gaal, the Son of the High Emperor, in a battle to thwart the evil plans of Lord Lunacy. Book Two in John White's Archives of Anthropos. Winner of the 1989 C. S. Lewis Gold Medal from Christian Home & School.

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