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  • - A Field Guide to the Hidden World of Everyday Design
    av Roman Mars & Kurt Kohlstedt
    394,-

    A NEW YORK TIMES, WASHINGTON POST, USA TODAY, AND PUBLISHERS WEEKLY BESTSELLER “[A] diverse and enlightening book . . . The 99% Invisible City is altogether fresh and imaginative when it comes to thinking about urban spaces.” —The New York Times Book Review“Here is a field guide, a boon, a bible, for the urban curious. Your city’s secret anatomy laid bare—a hundred things you look at but don’t see, see but don’t know. Each entry is a compact, surprising story, a thought piece, an invitation to marvel. Together, they are almost transformative. To know why things are as they are adds a satisfying richness to daily existence. This book is terrific, just terrific.” —Mary Roach, New York Times bestselling author of Stiff, Grunt, and Gulp“The 99% Invisible City brings into view the fascinating but often unnoticed worlds we walk and drive through every day, and to read it is to feel newly alive and aware of your place in the world. This book made me laugh, and it made me cry, and it reminded me to always read the plaque.” —John Green, New York Times bestselling author of The Fault in Our Stars and Turtles All The Way DownA beautifully designed guidebook to the unnoticed yet essential elements of our cities, from the creators of the wildly popular 99% Invisible podcast Have you ever wondered what those bright, squiggly graffiti marks on the sidewalk mean? Or stopped to consider why you don't see metal fire escapes on new buildings? Or pondered the story behind those dancing inflatable figures in car dealerships?99% Invisible is a big-ideas podcast about small-seeming things, revealing stories baked into the buildings we inhabit, the streets we drive, and the sidewalks we traverse. The show celebrates design and architecture in all of its functional glory and accidental absurdity, with intriguing tales of both designers and the people impacted by their designs. Now, in The 99% Invisible City: A Field Guide to Hidden World of Everyday Design, host Roman Mars and coauthor Kurt Kohlstedt zoom in on the various elements that make our cities work, exploring the origins and other fascinating stories behind everything from power grids and fire escapes to drinking fountains and street signs. With deeply researched entries and beautiful line drawings throughout, The 99% Invisible City will captivate devoted fans of the show and anyone curious about design, urban environments, and the unsung marvels of the world around them.

  • av New York Times
    167,-

  • - Travel the World with 100 Off-the-Rails Puzzles
    av Richard Wolfrik Galland
    194,-

    Based on the award-winning board game, the 100 original challenges take you on a global adventure via train-track. For puzzlers and board game enthusiasts alike.

  • av Jeff Herne
    294,-

    Illustrated with more than 300 stunning colour photographs, Modelling British Aircraft of World War Two, provides essential guidance on how to get started, from choosing the best kit to preparing your workspace with the right tools, paints and equipment.  It gives tips on the use of reference material, construction techniques and painting recipes. Step-by-step building and painting of the following models is covered: 1/48 Hurricane Mk IIc1/32 Spitfire Mk IIa1/48 Mosquito Mk VI1/48 Swordfish Mk II1/72 Lancaster B III Instructional use of after-market detailing kits and accessories is given along with advice on fitting a base or creating a diorama. There is a chapter on Royal Air Force camouflage and markings.

  • av Cole Horton
    282,-

    100 lists compiling a galaxy's worth of trivia!

  • - Annual 2014
    av Stephen Francis & "Rico"
    162,-

    They're back, and better than ever! This year sees the release of the twenty-second Madam & Eve, and it is another winner from this sharp and witty creative team.

  • av Mr Joseph A. McCullough
    224,-

    Dark necromancers have laid claim to forsaken kingdoms and summoned forth the souls of those who defiled their oathmarks. The dead, once again, march to war. As armies of wraiths and skeletal warriors bring destruction to their lands, the small kingdoms of the Marches also turn to the spirits of the dead. Gathering the most ancient and powerful of oathmarks, they recall the spectral forms of those that died in loyal battle to once again come forth in defence of their kingdoms. With these ethereal warriors joining their ranks, the kings of the Marches may yet stand. This supplement for Oathmark: Battles of the Lost Age introduces the forces of the dead to the game. Some armies will use dark magic to summon the souls and corpses of traitors from the past, while others will recall the spirits of loyal warriors that gave their lives and willingly fight again. This book also includes expanded rules for characters, which allow you to chart their progress from battle-to-battle, and watch as they grow in rank, responsibility, and power. All of these rules are then incorporated into a campaign featuring new scenarios that together tell of an epic war for survival.

  • av Derek Hiemforth
    384,-

    The ultimate super roleplaying game returns to reclaim its crown in Champions Complete! All the legendary flexibility and power of the renowned HERO System 6th Edition rules engine, plus all the superhero goodness Champions has been famous for over 30 years, now in one pulse-pounding, senses -shattering, heroic handbook of superpowered action!At 240 pages, Champions Complete includes everything superhero gamers need, and nothing they don't. New players will love the unmatched freedom of Champions that allows them to create and play exactly the hero they imagine. Longtime fans will appreciate the tight, concise new approach, presenting the full game system in a fraction of its former length.CREATE and play the hero that you want.AN excellent purchase for first time players and handy companion for long time players.THE Hero System you know and love, in a condensed and easy to use format.INCLUDES everything a gamemaster needs to create anything from a single session to an extended campaign. Note: This product (Champions Complete/HERO2000) is a stand-alone, moderately priced book for playing Champions: arguably the most popular and longest-running superhero game in roleplaying history. It contains all of the rules necessary to play Champions: The Super Roleplaying Game, with no other book required.

  • - Large format edition
    av Dave Morris
    157,-

    Set out on a journey of fabulous adventure in lands beyond the limit of your imagination. Choose for yourself what role to play, where to venture, and what rewards to seek.In CITIES OF GOLD AND GLORY you can sail the high seas to Golnir's distant ports. As a warrior, plunder ancient treasures and do battle with the legions of darkness in the hall of the death-god Nagil. As a spy, penetrate the labyrinth of lies and sinister secrets of the scheming merchants of Metriciens. As a sorcerer, barter in mysteries, spells and ancient lore with the immortal wizard Estragon. Amass wealth, honours and power that will take you on voyages to uncharted regions.Your journeys will bring you foes and friends, danger and triumph, fortune and fame - and more adventures than you have ever dreamed of.Here is role-playing as you've never known it before - in the perilous world of the FABLED LANDS.

  • - Large format edition
    av Jamie Thomson
    156,-

    Set out on a journey of fabulous adventure in lands beyond the limit of your imagination. Choose for yourself what role to play, where to venture, and what rewards to seek.In THE WAR-TORN KINGDOM, revolution rages in Sokara. You can join forces with the king to restore his throne - or look for profit in the pay of the dictator, Grieve Marlock. Use fighting skills or sorcery, bribery or skulduggery to survive the assassins in the city backstreets. Descend to the sewers of Yellowport to defeat the vile rat-king, Skabb. Retrieve the golden net of the gods from the Repulsive Ones deep beneath the sea - and use the rewards of your victories to travel beyond the boundaries of the known world in the world's first open world gamebook saga.Your journeys will bring you foes and friends, danger and triumph, fortune and fame - and more adventures than you ever dreamed of.Role-playing as you've never known it before - in the amazing world of the FABLED LANDS.

  • av Dave Morris
    172,-

    The end of the 23rd century. Earth lies in the grip of a new Ice Age. Famine, cold and fanatic cults threaten what is left of civilization. Humanity is on the brink of extinction.Nine of the strongest heroes of the age come seeking the ultimate prize: the Heart of Volent, an object with the power to reshape reality. All are ruthless, powerful, determined. To succeed they must work together. But only one can have the Heart.Choose your alliances with care. Weigh up who to trust. Be ready for betrayal. When the moment comes, the future of mankind will rest on your judgement.* * *Critical IF books are interactive adventures with a difference. You can be a mutant with the power to warp reality. A soldier whose combat skills are a match for any foe. A stealthy assassin leaping between rooftops. An explorer who can survive in the harshest conditions. Be anyone you can imagine. Choose from almost five hundred different character types, each with their own unique skills.Strong stories, vivid settings and compelling characters make Critical IF the game-changers of the interactive fiction genre. Put yourself in the heart of the story.

  • av Creative
    130,-

    Let's play with words, and oh what fun we'll have! Word games encourage stronger vocabulary, spelling and comprehension. The presentation used in this book encourage easier understanding because it utilizes a combination of words and pictures. Your child will love how the activities are created in a way that a child would find moth appealing and

  • - Build Interlocking 3D Animal and Geometric Models
    av Haruki Nakamura
    267,-

    Channel your inner M.C. Escher with these brain teaser puzzles!These easily assembled 3D puzzles are each composed of many identical pieces that cleverly fit together to become larger geometric shapes.The cardstock pieces in this kit are pre-cut, so you just pop them out and bend or fold where indicated, then bind them together with a little glue. The step-by-step instructions in the book are very easy to follow and show you how to assemble the individual paper components, then how to assemble them to create the larger interlocking models.This kit includes:A full-color instruction book 165 pre-cut paper pieces that you pop out and assembleThese endlessly entertaining paper puzzles are impossible to put down. They include the following intriguing models:Dodecahedron Bears and Frogs—cute animal "couples" that form a 12-faced geodesic sphere when the pieces are fitted together.Bird and Fish modules that dovetail together to create a seamless 3D form in a nod to Escher's Sky and Water woodcut.A Reversible Dodecahedron that—with the addition of magnets—dramatically inverts itself when tossed into the air!An intricate Pyramid Box conceals a secret inner chamber that is perfect for presenting a small gift to that special someone.The challenging 4-Piece Tetrahedron and 12-Lizard Cube provide a tremendous feeling of satisfaction once all of the pieces finally align into place.Plus many more!Noted Japanese papercraft designer Haruki Nakamura created this wonderful collection of interlocking paper puzzles and toys to intrigue and delight both paper-crafting and puzzle enthusiasts. Each project is a new challenge, and the finished objects are great conversation pieces that look fantastic on your desk or shelf!

  • av Arin Murphy-Hiscock
    348,-

    The ultimate guide to the blockbuster Assassin's Creed game franchise.

  • av John Compton
    424,-

    This guidebook dives into the myriad cultures and organizations readers can encounter or join in their journey, breathing life into both their character and the many allies and enemies they're bound to meet along the way.

  • av Paizo Staff
    329,-

    Test your convictions. In a land without fate and a world too often void of justice, it falls to the gods to make or break the people who call upon them for salvation -- or draw their ire. Swear yourself to the might of the gods and the power of their causes, or reject their offerings to live a life that's yours and yours alone! Lost Omens Gods & Magic offers details on major gods found in the Inner Sea region, including what forms their pleasure or wrath might take. It also presents rules for over a hundred other deities and philosophies so you can find the cause that best fits your convictions and take up weapons and magic in its service!

  • av David Pullen
    343,-

    Britains has been a world-leading toy and model manufacturer for over 120 years. This book reproduces, in full colour, all model catalogues issued by Britains during the 1970s, and lists all the items shown in the catalogues, complete with the original UK retail prices. This is the essential guide to the models of the 1970s.

  • - Role-Play the Best Campaign Ever-No Matter the Game!
    av James D’Amato
    154,-

    Improve your RPG campaign with this comprehensive and interactive guide to making the most out of your gaming experience.

  • av Karen Farrington
    224,-

    THE SUNDAY TIMES BESTSELLER AND OFFICIAL COMPANION TO THE HIT BBC SERIESBBC s The Repair Shop is a place where Britain s most skilled and caring craftspeople rescue and resurrect items that owners thought were beyond saving. Their shared love of craft has helped hundreds of people recover and relive cherished memories, and inspired millions to rediscover their own prized possessions. The skill required to properly restore those items may be beyond most of us, but there are small things we can all do to care for the items we love the most. How do you replenish the stuffing in your child s beloved, tatty teddy bear, for instance? Or remove a water mark left on your wooden table? What s the best way to prevent your leather from cracking?Direct from the Repair Shop's 'Workshop of Dreams', this make do and mend guide collects advice and stories from each of the show s experts, to help you understand and care for those aging treasures and heirlooms around your house or gathering dust in the garage. Whether it s wood, ceramics, leather or silverware, you will get to know your materials, tools and terms from Britain s best, as the Repair Shop experts share their tips on restoring and conserving, reveal their favourite tools, and provide a series of small, manageable projects that help tackle the most common problems that occur in their given medium. Their book, like the show it accompanies, with help you safeguard your sentimental legacy for generations to come.

  • av Eric Saunders
    126,-

    The Alan Turing Puzzle Books series has sold over 140,000 copies.

  • - Wargaming Rules for North America: Colonies to Civil War
    av Michael Leck
    194,-

    From the first shots at Jumonville Glen to the surrender at Appomattox, Rebels and Patriots allows you to campaign with Wolfe or Montcalm, stand with Tarleton at Cowpens or Washington at Yorktown, or don the blue or grey to fight for Grant or Lee. Designed by Michael Leck and Daniel Mersey, with a core system based on the popular Lion Rampant rules, Rebels and Patriots provides all the mechanics and force options needed to recreate the conflicts that forged a nation. From the French and Indian War, through the War of Independence and the War of 1812, to the Alamo and the American Civil War, these rules focus on the skirmishes, raids, and small engagements from this era of black powder and bayonet.

  • - Cyberpunk Skirmish Rules
    av Joseph McGuire
    444,-

    Hyper-reality. The area between the thriving mass of humanity known as the Sprawl and the digital refuge of Cyberspace. This is your playground. As a data-jack, you can see and manipulate the flow of digital data through the real world -- for you, reality is limitless. Welcome to Reality''s Edge, a wargame so shiny you are going to need mirror shades. Set in a dystopian cyberpunk future, players take on the role of a data-jack, a mercenary hacker who leads a small team of trusted operatives and disposable freelancers. Funded by shadow backers, the data-jacks accept jobs from faceless clients for profit, glory, and better chrome . . . always better chrome.Battles take place in the concrete jungle known as the Sprawl, but data-jacks must remain wary of the threat posed by Cyberspace. Hacking rules are pivotal to the game, with data nodes, robots, machines, and even enemy chrome presenting potential targets for a cunning data-jack. No-one plugged into Cyberspace is entirely safe from intrusion, and the electronic sprites and digital djinn you can deploy alongside your team can be just as dangerous as any mercenary or assassin.Gameplay focuses on individual characters, with each skirmish offering you the opportunity to earn experience and equipment for your data-jack and operatives. A wide range of items and upgrades are available, from advanced weaponry and synthetics through to cyber-implants, biological enhancements, clones, and much more. This is a world obsessed with whether something can be done, not whether it should.

  • av Joseph A. (Author) McCullough
    244,-

    Part magical university, part museum, part tourist attraction, the great Collegium of Artistry had flourished in Felstad''s final days. Under the leadership of the seemingly immortal Malcor the Mad, the vast complex expanded, with new wings being built wherever they would fit, including up and down the rock face, and even buried within the mountain itself. Visitors called it one of the architectural wonders of the world; the students, who often got lost in its endless tunnels, simply called it "The Maze."With a titanic crash, an immense ice shelf tears free from the mountains that that loom above Frostgrave, revealing the lost Collegium, and the race for its secrets begins. The Maze is known to have contained many rare and unique treasures, and who knows what may have survived . . .This new, bumper-sized supplement for Frostgrave contains a host of new adventures, treasures, and creatures to challenge players. It also includes its own unique campaign and experience system, as well as information about several of the mythical lost schools of magic.

  • - Fantasy Gang Rumbles
    av Robert Burman
    189,-

    Ordinsport was a backwater on the vast Ordin River before the Council of Wizards chose it as the site of their grand experiment. After a near-catastrophic war that saw orcs, elves, dwarves, and many other traditional enemies fighting alongside each other as uneasy allies, the Council intended Ordinsport to symbolize the new peace as a shining example of old enemies living and thriving together in a new era of hope and prosperity. While the treaty has held, Odinsport itself has fallen some way short of these lofty aims. With so many races living side-by-side, and the potential for smuggling presented by the great river itself, Ordinsport has become home to an immense black market, with an underworld dominated by a vast array of criminal syndicates, all vying for territory and influence. Crime bosses have their pick of mercenaries, and hire ruthless gangs of goblin grunts, human thugs, dwarf barbarians, and lumbering trolls. Orcs and dwarves still may not get along, but it''s amazing what a cunning crime boss can achieve by greasing a few palms with a few gold coins.Kobolds & Cobblestones is a skirmish wargame for rumbles between gangs in Ordinsport''s seedy underbelly. Players hire gangs of criminals, thugs, and enforcers from a number of classic Fantasy races, and attempt to take control of the underworld and establish themselves as the city''s kingpins. Playing card-based mechanics and a cunning bribery element keep players on their toes, as a one-sided battle can turn around in a flash.

  • - 60 Large General-Knowledge Crossword Puzzles
    av The Times Mind Games
    170,-

    Quiz your family at home with crosswords, puzzles and games. A super-sized challenge for crossword lovers, selected by the Times2 Crossword Editor John Grimshaw.

  • - Fantasy Skirmish Wargames in the Roman Empire
    av Mark Latham
    248,-

    The Roman Empire rules the civilised world with an iron fist, seemingly all-powerful. And yet, the power of Rome is secured not by its mighty legions, but by small bands of warriors fighting a secret war. They seek out artefacts hidden by the gods themselves, hunt creatures of myth and face enemies that would use dark magic against the empire.

  • - Skirmish Wargaming in a Science Fiction Underworld
    av Andrea Sfiligoi
    194,-

    Rogue Stars is a character-based science fiction skirmish wargame, where players command crews of bounty hunters, space pirates, merchants, prospectors, smugglers, mercenary outfits, planetary police and other such shady factions from the fringes of galactic civilisation. Crews can vary in size, typically from four to six, and the character and crew creation systems allow for practically any concept to be built. Detailed environmental rules that include options for flora, fauna, gravity, dangerous terrain and atmosphere, and scenario design rules that ensure that missions are varied and demand adaptation and cunning on the parts of the combatants, make practically any encounter possible. Run contraband tech to rebel fighters on an ocean world while hunted by an alien kill-team or hunt down a research vessel and fight zero-gravity boarding actions in the cold depths of space - whatever you can imagine, you can do.

  • - A Guide to Running a Layout Like an Actual Railway
    av Allen Jackson
    274,-

    Provides a step-by-step account of the construction, from scratch, of a model railway called Dovedale. This book covers layout planning and construction, controllers, point motors, power supply, cables and connectors, ways of operating traffic flows, signalling, track droppers, control panels and wiring, control and interlocking, and more.

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