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  • av Ryan McNaught
    244,-

    Learn to build like Brickman - in-depth skills, techniques and know-how so you can build your most impressive LEGO creation ever.

  • av Marion Deuchars
    164,-

    Loosen up with a smile on your face... Marion Deuchars has practiced yoga for many years, and well knows the benefits it brings. Now she shares that passion with her illustrated character Bob the Bird, whose expressive poses will charm you into a reviving session of yoga breathing, stretching, posing, and mindfulness. Yoga for Stiff Birds rejects the clichés of studio photography in favour of a more immediate, inviting, look. With a few brush strokes Marion helps Bob into every position from the downward-facing dog to the tree; both useful and inspiring, her art will raise a smile, whether you're a regular practitioner or a yoga novice, and will encourage even the creakiest reader to breathe, stretch, and bend like they never have before.

  • av Paul Davies
    394,-

    With 73 million units sold worldwide, Ubisoft's Assassin's Creed franchise is established as one of the best-selling game series ever. Recognized for having some of the richest, most-engrossing art and storytelling in the industry, Assassin's Creed transcends video games, branching into other entertainment experiences including comic books, novels, short films and an impressive merchandise line-up. The recently announced Assassin's Creed Unity takes players into the heart of the French Revolution. Marrying intricately detailed environments and next-gen capabilities, Paris comes to life around you and immerses you in the grit and grime of a city in turmoil. Continuing in the footsteps of this already world-renowned franchise, Assassin's Creed Unity brings to life a time of unrest and disorder in one of the greatest cities in the world, promising to be the biggest and best experience yet. Highlights in the game, and in the book, include the different areas of Paris, each with their own identity and population, towering buildings bigger than any Assassin's Creed game so far and an amazing range of locations and action. (c) 2014 Ubisoft Entertainment. All Rights Reserved. Assassin's Creed, Ubisoft and the Ubisoft logo are trademarks of Ubisoft in the U.S. and/or other countries.

  • av John Lambshead
    197,-

    Thirty-six 2-player and two solo scenarios designed for use with any Sci-fi skirmish rules.

  • av Ben Aaronovitch
    132,-

  • av Jennifer Shahade
    144 - 250,-

  • av Hans Olav Lahlum & Atle Grønn
    182 - 358,-

    Sjakkgeniene er sjakkens verdenshistorie fortalt gjennom portretter av de 16 verdensmesterne fra Wilhelm Steinitz i 1886 til Magnus Carlsen i vår tid - en bok som kan leses av både sjakkanalfabeter og vordende verdensmestere. Boken dyrker de gode historiene snarere enn de kompliserte sjakktrekkene. Sentralt i denne beretningen er spørsmålet om sjakkgeniets vesen: Hvilke personligheter og karakterer skjuler seg bak de geniale sjakktrekkene? Historien har tre deler: sjakksportens framvekst 1886-1946, sjakken under den kalde krigen fra 1946 til 1990, og den moderne sjakkæraen fra 1990 til 2018. Og som dette antyder, er sjakkens utvikling også en historie om endringer i verdenssamfunnet og stormaktene.

  • av Atle Grønn
    203 - 340,-

    Sjakken eller livet er en annerledes bok om sjakk, en reise i sjakkens historie og kultur og en hyllest til dem som i ulike livssituasjoner er besatt av spillet. . Atle Grønn er en av Norges fremste sjakkeksperter og byr på varme møter med mennesker som nærmest må ta det eksistensielle valget: sjakken eller livet. Han formidler med humor og kjærlighet sjakkverden fra innsiden, og lar oss få et glimt av personlige tragedier og triumfer. Grønn, som har spilt mot Magnus Carlsen flere ganger, forteller hva som gjør Carlsen til verdens beste spiller. Leserne får også historien om den unge verdensmesterens motstandere og forgjengere i kongerekka; de store personlighetene som til sammen teller seksten klassiske verdensmestere siden 1886.Atle Grønn er professor i russisk og internasjonal mester i sjakk. Den profilerte NRK-eksperten har vært redaktør av Norsk Sjakkblad, leder i Oslo Schakselskap og har en ukentlig sjakkspalte i Dag og Tid.

  • - Brickman's ultimate LEGO A-Z
    av Ryan McNaught
    294,-

    A comprehensive A -Z of creative builds and insider tips, from the star judge of the smash-hit TV show Lego (R) Masters Australia.

  • - Medium to Hard Killer Sudoku Puzzles
    av Mindful Puzzle Books
    124,-

  • - The Woodcraft and Culture of Japan's Iconic Wooden Dolls
    av Manami Okazaki
    244,-

    An inside look at kokeshi dolls: from the skilled woodworkers behind their design to their important cultural significance. Kokeshi are the simple and charming traditional Japanese dolls characterized by their cylindrical shape and lack of arms and legs. Historically made as children's toys in Japan's northern region of Tohoku, they have now become a popular collector's item and have even inspired famous architects and artists. In this visual guide, readers will find: An overview of the different types of dollsHow kokeshi dolls are crafted, including information on tools and woods usedInterviews with leading kokeshi craftspeople worldwideDetailed information about both traditional dolls and the modern ones being crafted todayAn exploration of the cultural significance of kokeshi dolls--both historically and for the areas of northern Japan that rebuilt themselves after their region was decimated by an earthquake and tsunami in 2011A guide to visiting Japan's kokeshi regionsInformation on how to buy the dolls--either directly from Japanese artisans or stockists worldwideFilled with artist interviews, gorgeous photos and firsthand travel experience, author Manami Okazaki has created a book to be enjoyed by all--from serious collectors to woodcrafters, interior designers, architects, armchair travelers and anyone with an interest in Japanese culture and travel.

  • av Brian Barrett
    338,-

    A beautiful visual celebration of the iconic LEGO minifigure complete with never-before-seen images, engaging essays, and fascinating infographics.

  • av Peter (Author) Tatlow
    484,-

    First published in 2013 to critical acclaim, Railway Breakdown Cranes Volume 2 details the larger breakdown cranes of 36 tons capacity and above that were used by various railway companies as well as British Railways. Also included are cranes operated by the Ministry of Supply.As with the other two volumes in this series, Peter Tatlow, a now retired professional engineer, describes the types of cranes covered in great detail supplemented by his expert scale drawings.Information contained within includes the make up the cranes, their technical details, weights, sizes and other relevant information and just as importantly, many illustrations of cranes at work in a variety of situations. This is a reissue of a book which has genuinely been sought after by many and will enable those who did not get a chance to buy it first time out, to complete the three book series which has become the definitive reference source on British railway cranes.

  • - Prompts and Activities to Create and Customize Your Own Game World
    av James D’Amato
    155,-

    Level up your Game Master skills with these fun, interactive prompts and activities to help your world building from RPG expert James D'Amato.

  • av Alex Weiss
    244,-

    This book describes how to make two vertical and two horizontal copper boilers with a capacity of less than three-bar litres. All four boilers are heated with liquid petroleum gas (LPG) contained in small refillable or disposable tanks. With over 285 colour photographs and diagrams, it includes the tools and equipment required, together with important safety considerations; how to work the various materials to make the necessary parts; step-by-step instructions on the technique of silver solder; the testing regime; a review of various sizes and shapes of gas burners and how to connect them; instructions for building replacements for the well-known Verto boiler, a vertical boat boiler, a portable-engine boiler and a Cornish boiler with Galloway tubes. Finally, there is guidance on the efficient operation and essential maintenance of steam boilers and safety calculations and a list of useful contacts.

  • av Laura-Shay Adams
    579,-

    South of a forbidding range of mountain peaks lies aland of boundless resources and untold opportunity. The Mwangi Expanse has beenhome to an untold diversity of cultures and peoples since time immemorial,hosting powerful, isolated city states that have often paid little attention totheir neighbors. Yet the turning tides of fortune have begun to usher in changesthat are rippling across the world. As a band of scholars from an ancientuniversity venture north to aid a disaster-torn Avistan. A revolution-forgednation seeks powerful allies against foreign aggression. An undead god, once asymbol of hope to his declining nation, now grows jealous enough to turn on hisself-proclaimed kin. Whether you are a diplomat seeking leverage from the mostdifficult of positions, a spy seeking the subtlest hint of danger from yoursurroundings, a guardian hoping to protect your home and people, or a warriorstriking back at tyrants both native and foreign, this guide to the MwangiExpanse offers you the ultimate resource to explore a realm of magic, monsters,and intrigue!Written by: Laura-Shay Adams,Mariam Ahmad, Jahmal Brown, Misha Bushyager, Alexandria Bustion, Duan Byrd, JohnCompton, Sarah Davis, Naomi Fritts, Sasha Laranoa Harving, Gabriel Hicks, TKJohnson, Michelle Jones, Joshua Kim, Travis Lionel, Ron Lundeen, StephanieLundeen, Hillary Moon Murphy, Lu Pellazar, Mikhail Rekun, Nate Wright, andJabari Weathers

  • av Luis Loza
    334,-

    The Ruby Phoenix Tournament begins! The sorcerer HaoJin has returned to Tian Xia to host her decennial international fightingtournament, and contestants from all over the world have arrived to try theirchance at winning a prize from her vault of incredible treasures. Before theycan compete in the tournament, however, fighters must first complete a series ofqualifying challenges on the uninhabited tropical island of Bonmu, where wilddinosaurs roam amid the ancient ruins of a lost civilization. Can the heroesdefend their island stronghold, outlast their many ruthless rivals, and survivethe perils of so-called Danger Island? Let the competitorsdecide!"Despair on Danger Island" is aPathfinder adventure for four 11th-level characters. This adventure begins theRuby Phoenix Tournament Adventure Path, a three-part monthly campaign in whichthe players compete in Golarion''s most amazing fighting tournament. Thisadventure also includes new rules to help the Game Master create an entireroster of rival fighting teams, maps and lore of the dangerous tropical islandof Bonmu, and a boatload of new islandmonsters.Each monthly full-color softcoverPathfinder Adventure Path volume contains an in-depth adventure scenario, statsfor several new monsters, and support articles meant to give Game Mastersadditional material to expand their campaign. Pathfinder Adventure Path volumesuse the Open Game License and work with both the Pathfinder RPG and the world''soldest fantasy RPG.

  • av Paizo Staff
    839,-

    With more than 300 classic and brand-new monsters, this 320-page beautifully illustrated hardcover rulebook completes the collection of creatures begun in the first two Pathfinder Bestiary volumes. From classic creatures like clockworks and tooth fairies, returning favorites like imperial dragons and mighty titans, to brand-new menaces found all over Golarion, this must-have tome of monsters designed to challenge characters of any level is an essential companion to your Pathfinder game! This deluxe special edition is bound in faux leather with metallic deboss cover elements and a bound-in ribbon bookmark. The perfect way to commemorate Pathfinder''s new edition! (Cover color and design subject to change.)

  • - 101 new & classic games from the hit BBC series
    av Alan Connor & Richard Osman
    178,-

    Curated by Richard Osman and Alan Connor and featuring over 50 new and exclusive games to try out, this is your chance to step inside the House of Games and pitch your trivia skills against your family and friends.

  • - 2000-2005 In Polymer Clay Part 1
    av Angie Scarr
    153,-

  • - Combat Tactics for Player Characters
    av Keith Ammann
    274,-

    From the author of The Monsters Know What They're Doing comes an introduction to combat tactics for Dungeons & Dragons players.

  • av Jonathan Mountfort
    224,-

    Jon Mountfort explores the iconic British toy, and offers hints and tips that will delight current and prospective collectors, as well as the general Scalextric enthusiast.

  • av John Lloyd & John Mitchinson
    171,-

    Just when you thought it was safe to start showing off again, the bestselling authors of The Book of General Ignorance and 1,277 QI Facts To Blow Your Socks Off are back. With a foreword by Stephen Fry, this parcel of unimaginable information is here to solve a few common misconceptions, mistakes and misunderstandings. Octopuses have six legs, oranges aren't orange, bats aren't blind, napoleon wasn't short, vikings didn't wear horned helmets, there is no such thing as a fish. QI: The Second Book of General Ignorance is the essential set text for everyone who's proud to admit that they don't know everything, and an ideal stick with which to beat people who think they do. John Lloyd and John Mitchinson are the bestselling authors of QI: The Book of General Ignorance and 1,277 QI Facts To Blow Your Socks Off. Here they present a wonderful collection of astonishingly interesting facts, perfect for pub quiz lovers, trivia buffs and general knowledge experts alike.

  • av Joachim Klang
    269,-

    How to create iconic objects such as the Polaroid (R) camera, the Nintendo (R) Gameboy or the Rubik's cube out of LEGO (R) bricks

  • av Mr Joseph A. McCullough
    203,-

    A supplement for Oathmark: Battles of the Lost Age, giving players rules for creating elite units of warriors known as battlesworn and charting their progress from battle-to-battle.In the horror and chaos of battle, the outcome can often hang on the briefest of moments. It is at these times that the actions of one unit can make the difference between victory and defeat. Wise kings know this, and realize that it is often prudent to hold back their best units until they can make the greatest difference. These elite units, called the 'battlesworn', are more than just powerful combatants, they are symbols of the glory and honour of a kingdom. All young warriors hope to one day join their ranks and add their oathmarks beside those legendary fighters.This supplement for Oathmark: Battles of the Lost Age contains rules for adding elite units to your armies and charting their progress from battle to battle. Will they grow even more powerful as they gain renown, or be broken in the face of tremendous odds, perhaps someday to be reformed when their kingdom needs them most? Also included are rules for rivers and boats as well as campaigns, featuring all-new scenarios that will give your battlesworn the chance to lead their kingdom to new heights of power and prestige.

  • - Interstellar Fleet Battles
    av Mike Hutchinson
    178,-

    A tabletop miniatures game of intense starship combat between fleets of powerful cruisers, sleek destroyers, and agile fighters.A Billion Suns is a wargame of interstellar combat that puts you in command of fleets of powerful starships, from squadrons of agile, but fragile, fighters, to hulking and powerful capital ships. Choose your vessels from pre-existing classes then customize them to create your own sub-classes, each with their own strengths, weaknesses, and armament, from accurate torpedoes to devastating macro-cannon. Using simple dice pool mechanics, you must carefully manage your resources and seize the opportunities that come your way in order to lead your fleet to victory and assert your dominance over the stars.

  • av Peter Morbey
    294,-

    Creating A Napoleonic Wargames Army 1809-1815 describes the creation of a wargames' army and provides essential guidance for someone starting out in wargaming through to the more experienced gamer. With more than 290 colour photographs, it describes how the armies of the main nations - France, Britain, Russia, Prussia and Austria - were organized.  It illustrates the uniforms and battle formations using computer-aided plans and demonstrates practical modelling techniques from basic to more advanced. Detailed painting guides with accompanying step-by-step photographs are included as well as a chapter on the flags carried by these five armies during the wars.

  • av Logan Bonner
    731,-

    Whether you are a new Game Master or experienced storyteller, you can always find new ways to hone your craft. This 256-page Pathfinder Second Edition rulebook contains a wealth of new information, tools, and rules systems to add to your game. Inside you will find handy advice for building your own adventures, designing towns, and creating vibrant characters alongside rules systems for dramatic chases, thrilling tournaments, and deadly duels. This book also includes more 40 pages of sample nonplayer characters, from the simple town guard to the vile cultist, presented to make your job as GM that much easier!

  • - Battles of the Lost Age
    av Joseph A. (Author) McCullough
    326,-

    A mass-battle fantasy game in which players can field combined armies of humans, elves, goblins, dwarves, and more, and develop that army over the course of a campaign. Empires have fallen, and the land is broken. The great oathmarks that once stood as testaments to the allegiances and might of nations have crumbled into ruin. In this lost age, fealty and loyalty are as valuable as gold and as deadly as cold iron, and war is ever-present. Created by Joseph A. McCullough, designer of Frostgrave and Frostgrave: Ghost Archipelago, Oathmark is a mass-battle fantasy wargame that puts you in command of the fantasy army you've always wanted, whether a company of stalwart dwarves or a mixed force with proud elves, noble men and wild goblins standing shoulder-to-shoulder in the battle-line. Fight through an integrated campaign system and develop your realms from battle to battle, adding new territories, recruiting new troop types and growing to eclipse your rivals... or lose what you fought so hard to gain and fall as so many would-be emperors before you.

  • - Twenty IQ Tests From The Masters of Intelligence
    av Mensa Ltd
    194,-

    20 tests consisting of 40 puzzles each, focussing mainly on logic puzzles, from Skyscrapers and Number Pyramids to more exotic puzzles like Kropki and Hashi.

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