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Book 1 in the USA Today Bestselling Series! What if an immersive game was a gateway to the treacherous Faerie Realm?WHEN A GAME...Feyland is the most immersive sim-game ever designed, and Jennet Carter is the first to play the prototype. But she doesn't suspect the virtual world is close enough to touch - or that she'll be battling for her life against the Dark Queen of the faeries.TURNS REAL...Tam Linn is the perfect hero - in-game. Too bad the rest of his life is seriously flawed. The last thing he needs is rich-girl Jennet prying into his secrets, insisting he's the only one who can help her.WINNING IS EVERYTHING...Together, Jennet and Tam enter the Dark Realm of Feyland, only to discover that the entire human world is in danger. Pushed to the limit of their abilities, they must defeat the Dark Queen... before it's too late.Read less
This work has been selected by scholars as being culturally important and is part of the knowledge base of civilization as we know it.This work is in the public domain in the United States of America, and possibly other nations. Within the United States, you may freely copy and distribute this work, as no entity (individual or corporate) has a copyright on the body of the work.Scholars believe, and we concur, that this work is important enough to be preserved, reproduced, and made generally available to the public. To ensure a quality reading experience, this work has been proofread and republished using a format that seamlessly blends the original graphical elements with text in an easy-to-read typeface.We appreciate your support of the preservation process, and thank you for being an important part of keeping this knowledge alive and relevant.
Arthur Conan Doyle famously killed off Sherlock Holmes in 1893. While the outcry that supposedly followed was mostly apocryphal, Doyle was tempted to return to Holmes in 1901-2 with The Hound of the Baskervilles, the success of which led to a more permanent revival. The thirteen tales that followed make up this volume.
A book of social commentary informed by the history of England. It forms an analysis of the problems of newly industrialized England both by invoking historical events and by dissecting contemporary issues.
In this compelling debut, an unknowable legacy passes through generations of one family living on the beautiful island of Barbados.
Come, Listen for a While to the Shanachie A shanachie is a Celtic storyteller. If you listen to the wisdom of the shanachie with the ear of your heart, perhaps it will stretch your imagination that may be deadened by growing up, the drudgery of the daily life, or mindless screen-time entertainment. This is an invitation to use your imagination to pass through the threshold of wonder allowing paradox, possibilities, and joy. This book contains seven mystical fairy tales of leprechauns, fair folk, a boggart, a dragon, a kelpie, and talking animals from Ireland, Scotland, and the Isle of Man. Fanciful Celtic artistry and knots inspire the colorful illustrations throughout this book. Each tale contains a Christian message. These tales are short in length, so they make ideal bedtime stories for the weary, time-constrained parent or the tired child with a short attention span.
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