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This book examines the future of four interrelated luxury-marketing segments¿the art world, fashion, hospitality services and fine wines¿through the dual lenses of sustainability and artification. The concepts of sustainability and artification lie at the heart of luxury brand marketing strategies; sustainability as an indispensable response to the issues of our times and artification as an ongoing process of transformation in the world of art.
Dieses essential gibt einen aktuellen Einblick in klassische und digitale Außenwerbung mit den wichtigsten Charakteristika, Kanälen, Einsatzfeldern und Wirkweisen. Der Out-of-Home-Kommunikation kommt im Kampf um die Aufmerksamkeit von Käufern und Nutzern wachsende Bedeutung zu. Selbst drehende Litfaßsäulen am Straßenrand, interaktive City-Light-Poster an Haltestellen von Bussen und Bahnen, großflächige Blow Ups an Hochhäusern oder digitale Infoscreens mit Bewegtbildern an Flughäfen sorgen für eine aufmerksamkeitsstarke Präsenz von Marken und Unternehmen im öffentlichen Raum. Der Autor bietet einen grundlegenden Überblick über Elemente, Formate und Einsatzfelder von Außenwerbung am Rande von Verkehrsnetzen, zentral im Umfeld von Verkehrskontenpunkten wie Bahnhöfen oder Parkhäusern oder auf Verkehrsträgern wie S-Bahnen, Taxen oder LKWs. Konkrete Beispiele erläutern die Chancen von Out-of-Home im dialogorientierten Marketing mit mobil und digital vernetzten Zielgruppen imöffentlichen Raum.
An essential guide for marketers and execs wishing to integrate their brands with modern games and esportsIn Get in the Game: How to Level Up Your Business with Gaming, Esports, and Emerging Technologies, decorated gaming and social media research and marketing executive Jonathan Stringfield delivers a roadmap to understanding and navigating marketing and business integrations into the gaming ecosystem: who plays games (and why), how modern games are created and oriented around the world of esports, and where brands can get involved with modern games.This book explains the breadth and depth of the gaming audience, describing the rapidly changing demographics of modern games and the various motivations gamers have for playing games. It also unpacks the history of gaming and how it has impacted the creative processes and output from the industry. Finally, it offers a practical guide for brands wishing to integrate themselves into new gaming environments, with an emphasis on maximizing success for marketers, developers, content creators, and fans.Get in the Game provides:* A thorough introduction to why marketers and executives must pay closer attention to gaming, as well as existing roadblocks to understanding the gaming industry* Comprehensive explorations of the psychology and motivations of gaming, and implications towards messaging and brand safety.* Practical discussions of gaming as a competitive platform or streaming viewing experience.* In-depth examinations of gaming ad placements, deep marketing integrations between companies and games, and future directions for the industry and how it relates to the emergence of the metaverse.Perfect for marketing strategists, brand managers, and Chief Marketing Officers, Get in the Game will also earn a place in the libraries of executives seeking to connect with the misunderstood yet largest segment in consumer entertainment.
Social Media for Strategic Communication: Creative Strategies and Research-Based Applications Second Edition teaches students the skills and principles needed to use social media in persuasive communication campaigns. This book combines cutting edge research with practical, on-the-ground instruction to prepare students for the real-world challenges they¿ll face in the workplace.
This bestselling textbook provides an integrated approach to crisis communication that spans various disciplines as well as the entire crisis management process. This new edition includes new coverage of social media, social networking sites, and terrorist threats.
The purpose of this book is to analyze the fashion market with particular focus on "high-end" to provide entrepreneurs, professionals, workers in the sector, consultants, and business/fashion students a context to understand better the latest and most up-to-date ideas and how to govern their growth.
Servicescape and E-servicescape Design Issues in Emerging Markets: Imperatives, Challenges, and Agenda Setting.- Designing the Service Experience for Online Shoppers in Emerging Economies.- Service Issues affecting Consumer Behaviour towards E-commerce Purchases in India.- E-Servicescape in Service: Theoretical Underpinnings and Emerging Market Implications.- Institutional Arrangements and Inter-Organizational Governance in Service Companies.- Distribution Service Issues in Emerging Rural Markets With Special Reference to India.- Marketing-Mix and Customer Loyalty in Services Marketing.
China is the largest emerging market economy and the second largest economy in the world. This fact makes better understanding of the experiences of Chinese firms globally and firms in China crucial factors for enhanced success. In essence, this book focuses on providing conceptual as well as in-depth case and other empirical studies on the challenges faced and lessons learned regarding the 'management of innovation, knowledge management, and branding' by Chinese firms in the global arena as well as foreign firms in China.
Dieses Buch zeigt, wie die Digitalisierung die Markenführung verändert, beschleunigt und professionalisiert. Die Kundenerwartungen sind gestiegen, die Möglichkeiten eines Dialogs auf Augenhöhe auch. Den 4 Ks der Markenführung folgend gilt es, die eigene Marke kompetent, kohärent, konsistent und kontinuierlich zu präsentieren ¿ und überzeugend in der On- und Offline-Welt zu inszenieren.Im Buch wird erläutert, wie die folgenden Handlungsfelder der Markenführung im digitalen Zeitalter konkret auszugestalten sind: Customer-Experience-Management Content-MarketingCustomer-Engagement-ManagementRating- und Review-Management Influencer-Marketing Voice-Marketing Zusätzlich heben die Autoren hervor, dass bei aller Begeisterung für eine digitale Markenführung die physische Markeninszenierung weiterhin wichtig bleibt. Nur eine holistische Markenführung ¿ online und offline ¿ erreicht und begeistert Kunden über alleSinne. So können Kunden langfristig an die Marke gebunden werden.Zusatzmaterial erhalten Sie via App: Laden Sie die Springer Nature Flashcards-App kostenlos herunter und nutzen Sie als Printbuchkäufer exklusive Inhalte, um Ihr Wissen zu vertiefen.
Taste of City: Food and Place Marketing Conference 2018, which is hosted by Akdeniz University Tourism Research, Development and Application Centre (TAGUM) on 4-5 October 2018. The TOC 2018 Antalya is an international peer-reviewed academic research conference with a focus on understanding the dynamics and role of food play in place marketing and branding. This unique event aims to bring together researchers, scholars and practitioners to explore the ways in which food and places are marketed in an interconnected fashion. Invited Speakers in this year's conference include Prof Zafer Yenal from Bogazici University, Istanbul, Prof Pieter Terhorst from the University of Amsterdam and Prof Ibrahim Sirkeci from Regent's University London.
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